Converting monsters from Dragon magazine (Part Two)

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freyar

Extradimensional Explorer
I like the feats demiurge suggests, and CR 9 sounds ok to me, too. Standard treasure and LA +6 also sound ok.

Skills: 9 ranks each of Climb, Craft (basketweaving :p), Intimidate, Jump, and Spot
More seriously, we could go with craft (weaponsmithing) for making those fancy crossbows.
 

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Shade

Monster Junkie
http://www.enworld.org/showthread.php?t=219404&page=4&pp=30Updated.

Let's stick with the Craft (any one) designation like most giants, but I'll put in the flavor text that they often take weaponsmithing or armorsmithing for making their special gear.

Also, how about swapping Climb ranks for Swim?

I don't think we ever resolved the rake issue. Are we going with the Paizo pummel ability, or modifying standard rake?

Do we want to add a "Lesser Sea Giant Characters" section like most giants?

How about details on their giant's bags?

Do we want to link them to ocean giants in flavor text?
 

freyar

Extradimensional Explorer
Oh, absolutely right about Swim vs Climb.

I'm ok with just using Rend with the slam attacks. We can go with Pummel (add stunned on a failed Fort save) if anyone wants.

Yes on characters.

Lesser sea giants carry rocks, large sea shells, coins, and sometimes magic items. ?

Any thematic relations between these and ocean giants (besides the obvious salt water bit)?
 

Shade

Monster Junkie
freyar said:
I'm ok with just using Rend with the slam attacks. We can go with Pummel (add stunned on a failed Fort save) if anyone wants.

Anyone else have a preference?

freyar said:
Any thematic relations between these and ocean giants (besides the obvious salt water bit)?

Not really. Both are relatively peaceful.


Lesser Sea Giant Characters
A lesser sea giant cleric has access to two of the following domains: x. (Most giants have four domains to choose from).
 

freyar

Extradimensional Explorer
I'd suggest Water, Weather, and maybe Repose and Travel Domains.

Doesn't matter much to me about the Ocean Giants.
 

demiurge1138

Inventor of Super-Toast
I say Good, Travel, Water, Weather for the domains.

And I'd rather not mention the ocean giants.

Demiurge out.
 

freyar

Extradimensional Explorer
Those domains sound pretty good to me. About ready to move to the greater sea giants?
 

Shade

Monster Junkie
One last thing:

Lesser sea giants can live to be x years old.

350 years like a fire giant?
 

freyar

Extradimensional Explorer
Umm, let's go with 300 just to be a little different. Greater sea giants can live longer, like 400 years, if we have no other consideration for that.
 

Shade

Monster Junkie
Moving on to the greater sea giant...

They have no land speed.

Shall we start with the low end of the Hit Dice range presented (16)?

Int is 15-16.

Alignment is Neutral.

Size is "25' long or more", so Huge? (A storm giant is 21' tall)

The Type II sea giant has wholly adapted to life in the sea. A solitary being, the marine sea giant lives most of his life (possibly with a mate) in the depths of the ocean and rarely ventures near the surface. This giant possesses gills, but has also retained a pair of vestigial lungs which enable him to function on the ocean surface for up to an hour at a time.

It looks like we'll have a reverse form of the lesser's Air Dependent ability.

The skin color of a marine sea giant varies from sea green to icy blue, with a mane of white hair crowning the head. The hands are webbed much like a duck's feet, but are able to grasp and hold objects. The lower half of the body is shaped like the tail of a whale, ending in a set of horizontal flukes. The giant can use this tail to strike at foes, doing damage of 2-12, 4-16, 4-24, or 5-30 hp depending on the giant's hit dice.

We should probably stick with standard damage based on size.

The marine sea giant has strength equivalent to a storm giant (24 strength) and is usually encountered when carrying a huge trident. For this reason, some individuals have mistaken the giant for Poseidon (or another similarly powerful sea-dwelling deity) and offered it treasure. Depending on his precise alignment (50% are inclined toward evil, 50% toward good), this giant will either accept such offerings and take advantage of the situation, or decline the treasure and inform the individuals of their mistake.

A storm giant is Str 39 in 3.5.

Sages speculate that the marine sea giant lives a nomadic existence, usually roaming the depths but sometimes dwelling temporarily in a great undersea cavern or in a castle constructed of stone, large sea shells, and the bones of sea monsters. If adventurers come upon such a castle, the jewel-treasure they find within it will be mostly composed of large pearls.

Treasure: Half coins; triple goods (gems); half items?

Sailors believe that the sighting of a marine sea giant foretells a coming storm; if the giant is looking toward the ship when seen, then the storm will take a life, but if he is facing away from the ship then the storm will be weathered without loss. This belief may have its foundation in the fact that the Type II sea giant has some innate spell-like abilities. The giant can perform the following feats, each twice per day and one per round: control weather, predict weather, control winds, weather summoning, animal summoning III (sea creatures only), and polymorph others (into some form of sea creature).

Most of those convert. We can model predict weather off weather eye in Spell Compendium.

For animal summoning III, want to replace it with a more specific summon ability?

There is a 5% chance that any Type II sea giant will be psionic, with 140-190 ability points and randomly determined attack and defense modes. A psionic sea giant will have the following disciplines, all performed at the 12th level of mastery: animal telepathy, body weaponry, clairaudience, clairvoyance, and telepathy.

Psionic variant "sidebar"?

All sea giants have a natural armor class of 6 which they can augment. Amphibious sea giants may wear specially made armor of leather (improving AC by one or two places) and carry a shield; marine sea giants are often attired in armor made of giant shells or the hides of sea beasts (improving AC by two to five places) and often bear shields made from the shell of a dragon turtle or an archelon. Although they can do great damage with their fists, sea giants often carry weapons; either type may be found carrying trident and net, spear, or a form of heavy crossbow which is usable underwater -- all sized appropriately for use by giants, of course, and doing twice (for Type I) or three times (for Type II) the damage of a normal-sized weapon of the same sort.

Same as lesser sea giant, except for the armor and shield?
 

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