Converting monsters from Dragon magazine (Part Two)

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I'm feeling a bit noncommital on the suffocation or drowning. :p

I could go for a +4 or even higher Hide bonus in forests or other vegetated areas, though.
 

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+12 in warm forests or similar vegetated areas? They'd be easy to spot in a coniferous forest! And I don't think they blend in quite as easily, since flytraps look a bit different than most other plants, yes?
 


Ooops, forgot there was a separate "marsh terrain" entry in the rules. Ok, then, +12 in swamps with light or heavy undergrowth? Warm or temperate swapms for the environment entry, then?
 

Sounds good. Updated.

Tremorsense 30 ft.?

Skills: 9
Put all ranks in Hide? Tremorsense and blind negates the need for Spot and probably Listen checks.

Feats: 3

Treasure: Standard? (from its past victims, of course)

Advancement: 7-16 HD (Large); 17-24 HD (Huge); 25-32 HD (Gargantuan)?
 

All those suggestions sound good.

Tremorsense 30 ft?

Weapon Focus (bite), Combat Reflexes, Iron Will? Or maybe Lightning Reflexes, not sure.
 

Let's go Iron Will. This thing is immobile. Might want to drop treasure to half standard. Agreed to all skills in Hide.
 

Updated.

[URL="http://en.wikipedia.org/wiki/Venus_Fly-trap" said:
Wikipedia[/URL]]Small in stature and slow growing, the Venus flytrap tolerates fire well, and depends on periodic burning to suppress its competition.[9] Fire suppression threatens its future in the wild.[10] It survives in wet sandy and peaty soils.

Resistance to fire 5?
 


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