Shade
Monster Junkie
Indeed.
We could probably start by downsizing a greenvise to Large and 6 HD, and remove the death fog and acid immunity. It would look like this...
Large Plant
Hit Dice: 6d8+12 (39 hp)
Initiative: +1
Speed: 0 ft.
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +4/+13
Attack: Bite +8 melee (1d6+5)
Full Attack: 3 bites +8 melee (1d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Low-light vision, plant traits, woodsense
Saves: Fort +7, Ref +3, Will +2
Abilities: Str 21, Dex 12, Con 14, Int 2, Wis 11, Cha 6
Skills: 9
Feats: 3
Environment: Temperate or warm forests?
Organization: Solitary, pair or patch (3-8)
Challenge Rating: x
Treasure: x
Alignment: Always neutral
Advancement: x
Level Adjustment: —
We could probably start by downsizing a greenvise to Large and 6 HD, and remove the death fog and acid immunity. It would look like this...
Large Plant
Hit Dice: 6d8+12 (39 hp)
Initiative: +1
Speed: 0 ft.
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +4/+13
Attack: Bite +8 melee (1d6+5)
Full Attack: 3 bites +8 melee (1d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Low-light vision, plant traits, woodsense
Saves: Fort +7, Ref +3, Will +2
Abilities: Str 21, Dex 12, Con 14, Int 2, Wis 11, Cha 6
Skills: 9
Feats: 3
Environment: Temperate or warm forests?
Organization: Solitary, pair or patch (3-8)
Challenge Rating: x
Treasure: x
Alignment: Always neutral
Advancement: x
Level Adjustment: —