All averxes have infravision to 120', but light causes them no harm.
They set traps of fiendish design in the underground corridors leading to their most carefully guarded lairs and realms, using all manner of snares, pits, poisons, and the like.
These miniature “dungeon demons” or “cave devils” enjoy hampering and stealing from adventurers or other beings unlucky enough to stumble across their path
Averxes avoid direct combat, preferring hit-and-run raids, traps, sabotage, misdirection, and bluffing.
In all combat situation, averxes are extremely clever, observant, and commanding. They set traps of fiendish design in the underground corridors leading to their most carefully guarded lairs and realms, using all manner of snares, pits, poisons, and the like.
Averxes prefer to live deep underground in the most beautiful natural areas imaginable, especially in vast, crystalline caverns. They enjoy lighting their homes in different ways to enhance the natural beauty, and they conduct elaborate rituals in honor of their homes at irregular intervals.
HIT DICE: 1+3 (leaders 2+1)
In addition to these spells, an averx leader can cast fear, silence 15’ radius, and warp wood once a day.