Converting monsters from Dragon magazine (Part Two)

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That sounds reasonable. Give them Spring Attack and Weapon Finesse as bonus feats, and Stealthy for their actual feat?
 

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Yes. Is that OK?

It just seems silly to allow a strange advancement pattern for a single Hit Die, and then essentially dooming them to low-level hell or causing odd "leaders" with 2 HD but less class levels than their "followers".
 


Updated.

fly 40 ft. (perfect)?

Short sword and light crossbow for weapons?

Damage reduction x/cold iron

Averxes do not usually carry treasure upon their persons, but each one is likely to have thin rope or cord, knives, wire, oil, tinderboxes, caltrops, or darts. Leaders may carry cursed items for bothersome intruders to “find.” An averx lair has only a relatively small amount of treasure, and averxes usually carry a few gems around with them for their own pleasure.

Treasure: Half coins; double goods; standard items?
 

That all sounds pretty good. Let's add that the items are often cursed directly in the treasure line. DR 2?

Let's make them Usually N unless there's a good reason for always. CR 2? Or even 3 due to those SAs?
 

Agreed to DR 2, CR 3. I should point out that enlarge person would do nothing for them--we should instead give them a change size something like the efreet.
 

Updated.

Good catch on enlarge. How's this?

Change Size (Sp): Twice per day, an averx can magically change its size. This works just like an enlarge person spell, except that the ability can work on the averx. This is the equivalent of a 2nd-level spell.

Averxes speak Sylvan and Undercommon?
 



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