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Converting monsters from Dragon magazine

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Pyschic Pandemonium (Sp): This psionic attack delivers a massive assault on the thought pathways of a single target within 60 feet. The victim takes 6d10 points of damage. A successful DC X Will save halves the damage. The save DC is Charisma-based, and includes a +3 racial bonus. This ability is the equivalent of a 1st-level spell.

The racial bonus is to emulate the augmented save DC due to manifester level.

Also, I was mistaken. The illithid's mind blast ability is Sp, not Su, emulated above.

To "Pandemoniumize" it, how about adding a secondary effect of confusion for 2d4+1 rounds if the save is failed? This would emulate many of the wind effects on Pandemonium.
 

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This all looks good, including the confusion. But then I think we're going past the equivalent of a 1st level spell.
 


Late comment on the scintillating effect from the wings; it's reminiscent of the 2e mercury dragon's blinding wings and the scintillating scales of many neutral dragons.
 

Well, seeing as it's augmented to 6th manifester level, it should be the equivalent of a 3rd level spell. Also, mind thrust is save-for-none.
 

Revising...

Psychic Pandemonium (Sp): This psionic attack delivers a massive assault on the thought pathways of a single target within 60 feet. The victim takes 6d10 points of damage (no save) and is confused for 2d4+1 rounds (DC X Will negates). The save DC is Charisma-based, and includes a +3 racial bonus. This ability is the equivalent of a 3rd-level spell.


Should we limit it to once every 1d4 rounds, or maybe 3/day?
 

Revising...

Psychic Pandemonium (Sp): This psionic attack delivers a massive assault on the thought pathways of a single target within 60 feet. The victim takes 6d10 points of damage (no save) and is confused for 2d4+1 rounds (DC X Will negates). The save DC is Charisma-based, and includes a +3 racial bonus. This ability is the equivalent of a 3rd-level spell.


Should we limit it to once every 1d4 rounds, or maybe 3/day?

6d10 no save is too high surely, it would rarely use any other attack. I'd cut the damage to 1d10 and make it an at-will.
 


Not no save, save-for-none. As in, a successful save negates the effect.

Yes, that's how Mind Thrust works, but the description of Psychic Pandemonium says "6d10 points of damage (no save)", which doesn't say save-for-none to me.

It looks like it needs rewriting to something like:

Psychic Pandemonium (Sp): This psionic attack delivers a massive assault on the thought pathways of a single target within 60 feet. The victim takes 6d10 points of damage and is confused for 2d4+1 rounds, a DC X Will save negates both effects. The save DC is Charisma-based, and includes a +3 racial bonus. This ability is the equivalent of a 3rd-level spell.
 


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