Cleon
Legend
OK, your revised frenzy text works for me. Let's go with 1d4 rounds.
I also like the heart attack paragraph.
Good!
Ready to insert the POWER and Infestation abilities? Oh, BTW, I think we should just call it POWER. That would be great!
With or without the ALL CAPS and the EXCLAMATION!!!!!! mark?
Updating Powerslug Working Draft with POWER!
Added a "The effects on the host are detailed below (see POWER!)" sentence in Infestation.
We also need to describe an end to POWER, tragic though that would be.
I've added the following:
If the infesting powerslug is removed, the host creature immediately loses all the physical ability bonuses and aggressiveness from the infestation, but they continue to be at risk of a fatal heart attack, retaining the Constitution check DC they had when the powerslug was removed. The damage to their heart can be healed as described above. Once the Con check is reduced to DC 1 or lower the host's heart is fully healed and the risk of a POWER! induced heart attack ends.
Split the skill points equally between Hide and Swim? Something like Alertness or Stealthy for the feat?
I'm tempted to put it all in Swim, since it's got a –5 Strength penalty it'd have +5 with 2 SPs. Hide is +14 with 2 SPs.
I'm more inclined to put the two SP in Move Silently than Hide and maybe give it a +8 racial bonus to MS? It has Hide +12 from stats & size alone. Maybe a racial bonus to Hide or when Hiding in its preferred terrain? Or both?
I'm leaning slightly towards Alertness over Stealthy.
So:
Skills: Hide +12, Listen +1, Move Silently +6, Spot +1, Swim +12
Feats: Alertness
Skills: Powerslugs have a +8 racial bonus on Move Silently checks. A powerslug has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Powerslugs use either their Strength modifier or Dexterity modifier for Swim checks, whichever is higher.
OR:
Skills #2: Hide +12* (+20 in jungles or swamps), Listen +1, Move Silently +6, Spot +1, Swim +12
Skills #3: Hide +16, Listen +1, Move Silently +6, Spot +1, Swim +12
Skills #4: Hide +16* (+20 in jungles or swamps), Listen +1, Move Silently +6, Spot +1, Swim +12
Skills: Powerslugs have a [+4 racial bonus on Hide checks checks #3 or #4] +8 racial bonus on Move Silently checks. A powerslug has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Powerslugs use either their Strength modifier or Dexterity modifier for Swim checks, whichever is higher.
[* Powerslugs have a +8 racial bonus on Hide checks in their native environment (jungle vegetation or swamp water). #2 or #4]
SPs: Hide 0SP–4Dex+16size, Listen 0SP–1Wis+1feat+0/4/8racial, Move Silently 2SP–4Dex+8racial, Spot 0SP–1Wis+1feat, Swim 2SP–5Str+8racial