Cleon
Legend
Ihagnim
Large Aberration (Extraplanar)
Hit Dice: 8d8+32 (68 hp)
Initiative: +2
Speed: Fly 80 ft. (perfect)(16 squares)[only on Astral plane]
Armor Class: 20 (–1 size, –2 Dex, +13 natural), touch 7, flat-footed 20
Base Attack/Grapple: +6/+8
Attack: Tentacle +4 melee touch (grapple)
Full Attack: Four tentacles +4 melee touch (grapple)
Space/Reach: 10 ft./5 ft. (15 ft. with tentacles)
Special Attacks: Devour, extraplanar lure, improved grab
Special Qualities: Astral weightlessness dependency, damage reduction 5/piercing or slashing, darkvision 60 ft., fire resistance 10, immunities (haste, slow, hold, paralysis and mind-affecting powers), transparent, sensitivity to cold, vomiting reflex
Saves: Fort +6, Ref +2, Will +6
Abilities: Str 7, Dex 7, Con 18, Int 8, Wis 11, Cha 8
Skills: Knowledge (the planes) +0, Spot +10
Feats: Improved Initiative, Lightning Reflexes, Weapon Focus (tentacle)
Environment: Astral Plane
Organization: Solitary
Challenge Rating: 7
Treasure: 50% coins; 25% goods (gems only); 10% items (inorganic only)
Alignment: Always neutral
Advancement: 9–16 HD (Large)[see below]
Level Adjustment: —
A transparent mass of colorless flesh. It body seems more fluid than solid, flowing from one shape to another before settling briefly on a disc-like form two or three yards across.
One of the few lifeforms native to the Astral Plane, ihagnim (plural and singular) are amoeba-like creatures with two unusual abilities that allow them to grow and reproduce in that transdimensional void. First, an ihagnim can devour almost any material substance and transform it into its own flesh, by which means it circumvents the Astral Plane's lack of normal hunger and biological aging. Secondly, the ihagnim has an unique internal organ next to its stomach that is able to create a connection to the Prime Material Plane that ends in a saclike object it uses to catch prey, forming a cursed magic item known as the bag of devouring.
While ihagnim are intelligent, their thought processes are too alien to be comprehended by other creatures. An ihagnim can only communicate with other ihagnim. It cannot understand or be understood by any other creature, even if magic or telepathy is used to interpret its language.
A typical ihagnim weighs about 2,000 pounds and has an 8-foot diameter body roughly a foot thick at its center that tapers to a few inches thickness at its rim. Larger specimens reach a maximum of 16 feet in diameter and 8,000 pounds in weight.
Combat
Ihagnim are typically sedentary, waiting for their extraplanar lure to catch food. However, they will seek to devour any non-ihagnim they encounter on the Astral Plane.
Astral Weightlessness Dependency (Ex): Ihagnim can only fly on the Astral Plane. A flightless ihagnim can still attack with tentacles and pull itself around at a speed of 5 feet if it's floating in liquid or in an area of weightlessness or low gravity, but is helpless in an area with normal gravity.
Outside the Astral Plane, an ihagnim can survive for 10 minutes per point of Constitution in normal gravity, after which it starts suffocating (refer to the drowning rules). It can survive for 1 hour per 2 points of Constitution if it's afloat or weightless.
Devour (Su): An ihagnim can try to devour a grabbed opponent its own size or smaller size by making a successful grapple check. Once devoured, the opponent is consumed in 1 round. The ihagnim destroys the victim's body and prevents any form of raising or resurrection that requires part of the corpse. There is a 50% chance that a wish, miracle, or true resurrection spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic. Devoured creatures have one round to escape or kill the ihagnim before being consumed. A devoured creature can cut its way out by using a light slashing or piercing weapon to deal 15 points of damage to the interior (AC 16). Once the creature exits, the ihagnim’s semifluid flesh closes the hole; another devoured opponent must cut its own way out. Devoured victims will also escape if the ihagnim’s vomiting reflex is triggered (see below).
An ihagnim's interior can hold 1 Large, 4 Medium, 16 Small, 64 Tiny, or 256 Diminutive or smaller opponents; or up to 30 cubic feet of material.
Once an ihagnim has devoured creatures equal to its internal capacity (i.e. one Large creature, 1 Medium creature plus 12 Small creatures, or any other arrangement) it grows in size, gaining a Hit Dice over the next 1d6+4 rounds. A 16 Hit Dice ihagnim that gains a Hit Dice splits into two 8 HD ihagnim instead of growing larger; the ihagnim can still attack while splitting but is unable to move. Ihagnim can also grow by devouring other organic matter than living creatures or their corpses.
Extraplanar Lure (Su): An ihagnim's interior has a transdimensional conduct to a lure on the Prime Material Plane. This lure is the magic item known as a bag of devouring, and any creature destroyed by the bag counts as being devoured by the ihagnim (see above). Destroying a bag of devouring does no harm to the ihagnim connected to it. An ihagnim can have only one lure in existence at any given time. If the bag is destroyed, it takes an ihagnim 1d4 weeks to grow a new lure. It takes an ihagnim an hour to either create or absorb the lure's transdimensional conduct, to either "cast" the lure onto the Prime Material Plane or "reel in" the lure from another plane. Reeling in the lure causes the ihagnim's bag of devouring to appear on the Astral Plane in a space within the monster's reach.
If an ihagnim's bag of devouring is transported to the Astral Plane, the ihagnim infallibly senses its position as if using the discern location spell, and can travel to the location of its bag in 1d12 hours.
Immunities (Ex): An ihagnim has immunity to haste, slow, hold and paralysis effects and is also immune to all mind-affecting powers.
Improved Grab (Ex): To use this ability, an ihagnim must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to devour its foe the following round.
Sensitivity to Cold (Ex): If an ihagnim takes cold damage, it reflexively absorbs its pseudopods back into its body, releasing any creature or object being grappled with its tentacles, and then cannot make tentacle attacks for the next 1d4 rounds.
Transparent (Ex): Ihagnims are hard to see, even under ideal conditions, and it takes a DC 20 Spot check to notice one.
Vomiting Reflex (Ex): If an ihagnim is damaged by poison from any source, it immediately vomits out all creatures or objects being devoured in its interior (see Devour).
Advanced Ihagnim
Ihagnim don't advance like normal monsters but increase in Hit Dice by using their devour special attack. For each Hit Dice it gains, an ihagnim grows roughly a foot in diameter and its Intelligence score increases by +1, up to a 16 feet diameter and Intelligence 16 at its maximum size of 16 HD. This intelligence increase replaces the normal ability advancement from gaining Hit Dice, but otherwise the ihagnim gains the usual improvements in hit points, base attack bonus, saves, feats and skill points for Hit Dice improvent. When their intelligence modifier increases the ihagnim recalculates its skill points and invests any surplus. Ihagnim are proficient in Hide, Move Silently and Survival as well as Knowledge (the planes) and Spot.
An ihagnim has a flight speed of 10 feet per point of Intelligence on the Astral Plane, as per the standard rules for astral movement.
In addition to the above improvements, an ihagnim's tentacles grow longer as it grows, gaining a reach of 20 feet at 10–12 HD, 25 feet at 13–14 HD HD and 30 feet at 15–16 HD.
Originally from Dragon Magazine #89 (1984).
Large Aberration (Extraplanar)
Hit Dice: 8d8+32 (68 hp)
Initiative: +2
Speed: Fly 80 ft. (perfect)(16 squares)[only on Astral plane]
Armor Class: 20 (–1 size, –2 Dex, +13 natural), touch 7, flat-footed 20
Base Attack/Grapple: +6/+8
Attack: Tentacle +4 melee touch (grapple)
Full Attack: Four tentacles +4 melee touch (grapple)
Space/Reach: 10 ft./5 ft. (15 ft. with tentacles)
Special Attacks: Devour, extraplanar lure, improved grab
Special Qualities: Astral weightlessness dependency, damage reduction 5/piercing or slashing, darkvision 60 ft., fire resistance 10, immunities (haste, slow, hold, paralysis and mind-affecting powers), transparent, sensitivity to cold, vomiting reflex
Saves: Fort +6, Ref +2, Will +6
Abilities: Str 7, Dex 7, Con 18, Int 8, Wis 11, Cha 8
Skills: Knowledge (the planes) +0, Spot +10
Feats: Improved Initiative, Lightning Reflexes, Weapon Focus (tentacle)
Environment: Astral Plane
Organization: Solitary
Challenge Rating: 7
Treasure: 50% coins; 25% goods (gems only); 10% items (inorganic only)
Alignment: Always neutral
Advancement: 9–16 HD (Large)[see below]
Level Adjustment: —
A transparent mass of colorless flesh. It body seems more fluid than solid, flowing from one shape to another before settling briefly on a disc-like form two or three yards across.
One of the few lifeforms native to the Astral Plane, ihagnim (plural and singular) are amoeba-like creatures with two unusual abilities that allow them to grow and reproduce in that transdimensional void. First, an ihagnim can devour almost any material substance and transform it into its own flesh, by which means it circumvents the Astral Plane's lack of normal hunger and biological aging. Secondly, the ihagnim has an unique internal organ next to its stomach that is able to create a connection to the Prime Material Plane that ends in a saclike object it uses to catch prey, forming a cursed magic item known as the bag of devouring.
While ihagnim are intelligent, their thought processes are too alien to be comprehended by other creatures. An ihagnim can only communicate with other ihagnim. It cannot understand or be understood by any other creature, even if magic or telepathy is used to interpret its language.
A typical ihagnim weighs about 2,000 pounds and has an 8-foot diameter body roughly a foot thick at its center that tapers to a few inches thickness at its rim. Larger specimens reach a maximum of 16 feet in diameter and 8,000 pounds in weight.
Combat
Ihagnim are typically sedentary, waiting for their extraplanar lure to catch food. However, they will seek to devour any non-ihagnim they encounter on the Astral Plane.
Astral Weightlessness Dependency (Ex): Ihagnim can only fly on the Astral Plane. A flightless ihagnim can still attack with tentacles and pull itself around at a speed of 5 feet if it's floating in liquid or in an area of weightlessness or low gravity, but is helpless in an area with normal gravity.
Outside the Astral Plane, an ihagnim can survive for 10 minutes per point of Constitution in normal gravity, after which it starts suffocating (refer to the drowning rules). It can survive for 1 hour per 2 points of Constitution if it's afloat or weightless.
Devour (Su): An ihagnim can try to devour a grabbed opponent its own size or smaller size by making a successful grapple check. Once devoured, the opponent is consumed in 1 round. The ihagnim destroys the victim's body and prevents any form of raising or resurrection that requires part of the corpse. There is a 50% chance that a wish, miracle, or true resurrection spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic. Devoured creatures have one round to escape or kill the ihagnim before being consumed. A devoured creature can cut its way out by using a light slashing or piercing weapon to deal 15 points of damage to the interior (AC 16). Once the creature exits, the ihagnim’s semifluid flesh closes the hole; another devoured opponent must cut its own way out. Devoured victims will also escape if the ihagnim’s vomiting reflex is triggered (see below).
An ihagnim's interior can hold 1 Large, 4 Medium, 16 Small, 64 Tiny, or 256 Diminutive or smaller opponents; or up to 30 cubic feet of material.
Once an ihagnim has devoured creatures equal to its internal capacity (i.e. one Large creature, 1 Medium creature plus 12 Small creatures, or any other arrangement) it grows in size, gaining a Hit Dice over the next 1d6+4 rounds. A 16 Hit Dice ihagnim that gains a Hit Dice splits into two 8 HD ihagnim instead of growing larger; the ihagnim can still attack while splitting but is unable to move. Ihagnim can also grow by devouring other organic matter than living creatures or their corpses.
Extraplanar Lure (Su): An ihagnim's interior has a transdimensional conduct to a lure on the Prime Material Plane. This lure is the magic item known as a bag of devouring, and any creature destroyed by the bag counts as being devoured by the ihagnim (see above). Destroying a bag of devouring does no harm to the ihagnim connected to it. An ihagnim can have only one lure in existence at any given time. If the bag is destroyed, it takes an ihagnim 1d4 weeks to grow a new lure. It takes an ihagnim an hour to either create or absorb the lure's transdimensional conduct, to either "cast" the lure onto the Prime Material Plane or "reel in" the lure from another plane. Reeling in the lure causes the ihagnim's bag of devouring to appear on the Astral Plane in a space within the monster's reach.
If an ihagnim's bag of devouring is transported to the Astral Plane, the ihagnim infallibly senses its position as if using the discern location spell, and can travel to the location of its bag in 1d12 hours.
Immunities (Ex): An ihagnim has immunity to haste, slow, hold and paralysis effects and is also immune to all mind-affecting powers.
Improved Grab (Ex): To use this ability, an ihagnim must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to devour its foe the following round.
Sensitivity to Cold (Ex): If an ihagnim takes cold damage, it reflexively absorbs its pseudopods back into its body, releasing any creature or object being grappled with its tentacles, and then cannot make tentacle attacks for the next 1d4 rounds.
Transparent (Ex): Ihagnims are hard to see, even under ideal conditions, and it takes a DC 20 Spot check to notice one.
Vomiting Reflex (Ex): If an ihagnim is damaged by poison from any source, it immediately vomits out all creatures or objects being devoured in its interior (see Devour).
Advanced Ihagnim
Ihagnim don't advance like normal monsters but increase in Hit Dice by using their devour special attack. For each Hit Dice it gains, an ihagnim grows roughly a foot in diameter and its Intelligence score increases by +1, up to a 16 feet diameter and Intelligence 16 at its maximum size of 16 HD. This intelligence increase replaces the normal ability advancement from gaining Hit Dice, but otherwise the ihagnim gains the usual improvements in hit points, base attack bonus, saves, feats and skill points for Hit Dice improvent. When their intelligence modifier increases the ihagnim recalculates its skill points and invests any surplus. Ihagnim are proficient in Hide, Move Silently and Survival as well as Knowledge (the planes) and Spot.
An ihagnim has a flight speed of 10 feet per point of Intelligence on the Astral Plane, as per the standard rules for astral movement.
In addition to the above improvements, an ihagnim's tentacles grow longer as it grows, gaining a reach of 20 feet at 10–12 HD, 25 feet at 13–14 HD HD and 30 feet at 15–16 HD.
Originally from Dragon Magazine #89 (1984).
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