Good point on Devour. That looks good.
I can agree to Astral Dependency #2.
Agreed.
Incidental treasure makes sense to me.
That leaves the question, what kind of incidental?
The original monster had a 10% chance of containing treasure, which could be:
30% chance of 100-400 gp
40% chance of 200-800 ep
50% chance of 200-1200 sp
30% chance of 1-4 jewels
10% chance of 1-2 small magical items (potion, scroll, misc.)
I'm thinking it'd be something similar to a Purple Worm's "1/10 coins; 50% goods; 50% items" or a Monstrous Spider's "No coins, 50% goods (stone only), no items" and will put "Incidental [
50% coins; 25% goods (gems only); 10% items (inorganic only)]" in as a placeholder.
Updating the
Ihagnim.
Skill: Spot at full ranks, I think. Should help it to find prey on the Astral.
I'm tempted to put a token point in Knowledge (the planes) to give it:
Skills: Knowledge (the planes) +0, Spot +10
Also would give it a hefty racial bonus to Hide or some stealthy camouflage ability, since "It is difficult to see against the background of the Astral Plane and sighting distances to it are reduced to 10% of the normal range" due to its translucent body.
Let's see, maybe a +16 racial bonus to Hide checks on the Astral Plane, which'd give it:
Skills: Hide –6* [+10 on Astral Plane], Knowledge (the planes) +0, Spot +10