Converting Monsters from Dungeon Magazine

This could use a little jazzing up perhaps.

First of all, magical beast or outsider? 9 HD, or 72 hp/4.5? I think I favor the latter in both cases: 16 HD Medium Outsider (though maybe a 5 ft tall boar is Large). I wonder if some of the aspects might be decent inspiration if we decide to add a few abilities.

Fine by me, 9 Hit Dice did seem a bit few for a "godlike avatar".

What divine characteristics do you feel are appropriate?

A Quasi-Deity gets:

Immortality
DR 10/epic
Immunity to Transmutation, Energy Drain, Ability Drain, Ability Damage and Mind-Affecting Effects
Energy Resistance 5 and Spell Resistance 32

Do any of the Salient Divine Abilities look appropriate for its role of finding and destroying this Bulette monster?

In any case, most those Quasi-Deity SQs look too meaty for a 16HD creature, so we should either trim them down a bit or increase its Hit Dice (24HD?).
 

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Let's try to keep it at 16 HD, and see how it develops.

Despite being less than 20 HD, I could see giving it DR/epic in this case. It's essentially DR/- at that level, but barbarians and some critters have that ability.

Let's keep the SR at CR+11 (50%) like the original

Immunity to Transmutation makes good sense, but we can skip the rest of those immunities.

Energy Resistance 5 seems quite plausible.
 

Let's try to keep it at 16 HD, and see how it develops.

Despite being less than 20 HD, I could see giving it DR/epic in this case. It's essentially DR/- at that level, but barbarians and some critters have that ability.

Let's keep the SR at CR+11 (50%) like the original

Immunity to Transmutation makes good sense, but we can skip the rest of those immunities.

Energy Resistance 5 seems quite plausible.

That's reasonable.

I'd like to give it the Immortality trait as well, more for flavour than functionality.
 

Sure, I'll go for that. Let's figure out ability scores. Here are similar creatures:

Dire Boar (L): Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8
Razor Boar (L): Str 27, Dex 13, Con 17, Int 2, Wis 14, Cha 9
Nightmare Beast (H): Str 28, Dex 13, Con 24, Int 8, Wis 13, Cha 11
Fhorge (L): Str 29, Dex 10, Con 21, Int 2, Wis 15, Cha 10
 

Well, I'd go for the high end for all those: Str 29, Dex 13, Con 24, Int 14, Wis 15, Cha 15? Possibly boost Wis and Cha some more, too.
 

Sure, I'll go for that. Let's figure out ability scores. Here are similar creatures:

Dire Boar (L): Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8
Razor Boar (L): Str 27, Dex 13, Con 17, Int 2, Wis 14, Cha 9
Nightmare Beast (H): Str 28, Dex 13, Con 24, Int 8, Wis 13, Cha 11
Fhorge (L): Str 29, Dex 10, Con 21, Int 2, Wis 15, Cha 10

How about taking the highest of those and applying the "Half-Celestial" template's ability bonuses of Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4?

Highest: Str 29, Dex 13, Con 24, Int 14, Wis 15, Cha 11
Celestialised: Str 33, Dex 15, Con 28, Int 16, Wis 19, Cha 15

I'd increase the Charisma a bit from that. Maybe 18?

The White Boar: Str 33, Dex 15, Con 28, Int 16, Wis 19, Cha 18
 



I'm not sure it needs any special attacks, but I could go for augmented critical.

We might give it a "locate creature" type ability so it can always locate its nemesis.
 

I'm not sure it needs any special attacks, but I could go for augmented critical.

Yes it doesn't have any special attacks listed, I just felt it needed jazzing up a bit.

Augmented Critical will do - expanded threat range, increased multiple, or both?

We might give it a "locate creature" type ability so it can always locate its nemesis.

Yes that makes sense.

Are we doing something with this:

normal boars will have nothing to do with it, even attacking their keepers to run away from it if necessary.
 

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