Added to Homebrews.
We can probably just modify this...
Frightful Appearance (Su): A galley beggar can unsettle foes with its mere presence. The ability takes effect automatically whenever the beggar attacks, charges, or suddenly appears (usually by dropping its greater invisibility). Creatures within a radius of 60 feet are subject to the effect unless they have more HD than the galley beggar. A potentially affected creature that succeeds on a DC 14 Will save remains immune to that galley beggar's frightful appearance for 24 hours. On a failure, creatures with up to half the beggar's HD become panicked for 4d6 rounds, while those with more HD become shaken for 4d6 rounds. The save DC is Charisma-based.
Updated.
I realize you left the DC from the previous critter, but I liked it so added a +2 racial bonus to the save DC.![]()
Shall we give them damage reduction 5/slashing and/or Toughness as a bonus feat like zombies? I slightly favor the latter only.
CR 1/3? Even without either of the abilities described above, they still are at least as dangerous as a human warrior skeleton, thanks to their fear and flight. Adding Toughness would probably cement them at CR 1/3.
Organization: Solitary, pair, or x (3-x) x=Flight?
An undead trophy head is about 1 foot in diameter and weighs x pounds.
An undead trophy head can be created with an animate dead spell, but in addition to all the normal requirements of the spell, the caster must also cast cause fear immediately thereafter?
All that looks good. However, when I saw 10 pounds for a human skull I went "WHAT?!?"...but then I realized they are Small. That means they must be giant skulls or those of large animals. Perhaps we should start them at Diminutive, and allow them to advance all the way to Medium to account for a wide variety of source skulls?
Definitely from Large animals. Big game critters.
Well, this thread has moved along quite quickly...