Converting Monsters from Dungeon Magazine

This isn't exactly what I was seeking, but we might be able to mine it for ideas...

Swift Glide (Ex): When moving its full base land speed, a tybor floats several inches off the ground. This allows a tybor to move unhindered through slick or dangerous terrain. A tybor may even run over the surface of water. This ability lasts as long as the tybor continues to move at its full base land speed, though if it is not on solid ground at the end of its turn, it will suffer the effects of whatever it is standing on. A tybor must move at least 20 feet in a straight line before it begins to glide, though it need not so in subsequent consecutive rounds when continuing to glide.

This was more what I was looking for, if we remove the gaseous bits:

Gaseous (Ex): A moor hound's insubstantial form grants it several benefits. A moor hound doesn't actually fly, but floats just above the ground. As a result, it is not subject to ground terrain effects, such as ice or a grease spell, but it is subject to winds as if it were a flying creature. It cannot wear armor, manipulate solid objects, or enter water or other liquids. It can pass through small holes or narrow openings--even mere cracks. It also can occupy squares occupied by enemies.

So something like this:

Ghostwalking (Su?):
A ghost mount can float just above the ground. It doesn't actually fly, but is not subject to ground terrain effects, such as ice or a grease spell, and is subject to winds as if it were a flying creature.

Should they be able to ghostwalk across water?
 

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So something like this:

Ghostwalking (Su?):
A ghost mount can float just above the ground. It doesn't actually fly, but is not subject to ground terrain effects, such as ice or a grease spell, and is subject to winds as if it were a flying creature.

Should they be able to ghostwalk across water?

Looks good, and yes to water methinks.
 

Looks good, and yes to water methinks.

Revising...

Ghostwalking (Su?): A ghost mount can float just above the ground. It doesn't actually fly, but is not subject to ground terrain effects, such as ice or a grease spell, and is subject to winds as if it were a flying creature. A ghost mount can ghostwalk over water as easily as it can cross solid ground or quicksand.
 

Updated.

Here are some earlier disguise self abilities we've done...

Disguise Self (Su): Twice per day, an ingundi can use a well-developed version of the disguise self spell to assume the appearance of any Small, Medium, or Large creature, of any creature type.

Disguise Self (Su): A faerie changeling is supernaturally glamered to appear as a humanoid child, as if using a disguise self spell. This ability is constant, but the changeling can suppress or resume it as a free action.

...and here's a wraithform ability...

Wraithform (Su): A wraithworm may become incorporeal for up to 10 minutes per hour. It may not use its natural attacks or paralyzing gaze while incorporeal.
 

Updated.

Here are some earlier disguise self abilities we've done...

Disguise Self (Su): Twice per day, an ingundi can use a well-developed version of the disguise self spell to assume the appearance of any Small, Medium, or Large creature, of any creature type.

Disguise Self (Su): A faerie changeling is supernaturally glamered to appear as a humanoid child, as if using a disguise self spell. This ability is constant, but the changeling can suppress or resume it as a free action.

...and here's a wraithform ability...

Wraithform (Su): A wraithworm may become incorporeal for up to 10 minutes per hour. It may not use its natural attacks or paralyzing gaze while incorporeal.

The Changeling version seems the best fit:

Disguise Self (Su): A ghost mount can give itself the appearance of a strong and handsome steed, as if using a disguise self spell. Its illusory disguise is an idealized form of the ghost mount's appearance when it was still alive. This ability is constant, but the ghost mount can suppress or resume it as a free action.

As for the Wraithform, I'm not seeing this ability in the original Ghost Mount's write-up.

It would give the ghost mount a good way of throwing a rider - it just turns incorporeal and they fall through it!

However, I'm reluctantly thinking we should leave it out.
 

I have to vote to leave wraithform off, too.

I'm starting to reconsider the throwing the rider bit based on the original text, but I'm not sure if the original text makes sense.
 

I have to vote to leave wraithform off, too.

I'm starting to reconsider the throwing the rider bit based on the original text, but I'm not sure if the original text makes sense.

So we're agreed on dropping wraithform.

As for "Throwing the Rider", we could do something like:

Throw Rider (Ex): As a move or standard action? a ghost mount can attempt to throw its rider, the thrown rider takes 1d6+3? falling damage and lands prone in an adjacent square. The ghost mount's rider can avoid being thrown with a DC 14? Reflex save or Ride check, they can avoid the falling damage with a DC 15? Ride or Tumble check, and they can land on their feet with a DC 15? Balance or Tumble check. The save DC is Strength?-based.
 

If we're dropping wraithform, let's drop "throw rider" as well.

Updated.

Skills: 12 ranks
Disguise 6, Listen 3, Spot 3?

Feats: 2
Alertness, Run like most mounts?

Environment: Any deserts and plains?

Organization: Solitary or herd (x-x plus x-x ordinary herd animals)?

Challenge Rating: 3? (It's better than a war camel or heavy war horse)

Advancement: 4-11 HD (Huge); 12–15 HD (Huge)? (This would allow for elephants and other Huge mounts to be represented)

A ghost mount stands x feet tall at the shoulder and weighs x pounds.
 
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Sounds good.

Updated.

For height/weight, just state "A ghost mount is the same height and length as a living mount of its type, but weighs only half as much"?
 

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