Converting Monsters from Dungeon Magazine

The original text clearly contradicts this:

Oh sorry, I was getting ahead of myself - my thinking was the original "body" could be any object woven from hair (clothes, nets etc), not just a carpet or the like, but failed to explain that. I'll agree my description isn't quite right. I'd prefer to expand the description.
A living hair can be crafted from any object woven entirely from hair (usually a woolen carpet or tapestry, but it could be a horsehair fishing net, a jacket of human hair or anything else). The object must contain certain arcane sigils as part of the design and be interwoven with strands of hair from the creator. Creating the body is a complex task that requires a DC 15? Craft (weaving) check. Five or more ranks in the Use Rope skill grants a +2 bonus on the Craft check.
As for the "magic sigils", I read that as meaning particular occult symbols were woven into the pattern, not that any special material need to be used, so I'd rather not have any material cost even if we limit it to rugs, e.g.:
A living hair's body is crafted from a rug or tapestry woven entirely from hair (any kind). It must contain certain arcane sigils as part of the design and be interwoven with strands of hair from the creator. Creating the body is a complex task that requires a DC 15? Craft (weaving) check. Five or more ranks in the Use Rope skill grants a +2 bonus on the Craft check.
Although the mention of sigils makes me wonder whether a sigil-based spell such as sepia snake sigil or glyph of warding shouldn't be one of the prerequisites instead of my previous proposal of animate dead.

Sepia snake sigil has "sigil" in its name and is on the Wizard/Sorcerer list, but its effects don't resemble any of the living hair's powers.

Glyph of warding would be thematically more appropriate, but is on the Cleric list.

We've already got a problem with entangle being a Druid / Ranger / Plant Domain spell - I don't want three spells from three different spellcasting classes!

I think I still prefer animate dead, animate rope and entangle.
 

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Animate dead is probably OK, since the flesh golem has it as well. If we want a low-level arcane "sigil" spell, how about "arcane mark"?
 


Animate dead is probably OK, since the flesh golem has it as well. If we want a low-level arcane "sigil" spell, how about "arcane mark"?

I was reluctant to suggest arcane mark since it's level is so trivial, but if you're all fine with it we can toss it in.

Is the following OK?

A living hair's body can be crafted from any sort of hair (human hair, horsehair, wool et cetera) interwoven with strands of hair from the creator. Creating the body is a complex task that requires a DC x Craft (weaving) check. Five or more ranks in the Use Rope skill grants a +2 bonus on the Craft check.

CL 7th; Craft Construct, animate dead, animate rope, arcane mark, entangle, caster must be at least 7th level; Price 7,500 gp; Cost 3,750 gp + 300 XP.
 





Myriama’s doll-necklace is magical. When a command word is spoken, the doll grows into a full-sized golem resembling a ship’s figurehead, called a wooden lady. The golem attacks with its fists, doing tremendous damage; wooden ladies have a Strength equivalent to 18/00. Fire causes normal damage, though if they are burned, these golems give off a thick black smoke to a radius of 1’ per hp damage sustained. Cold spells have no effect. Plant growth spells heal 1d4 hp damage per level of the caster.

The Wooden Lady: AL N; AC 5; MV 9; HD 8; hp 60; THACO 10; #AT 2; Dmg 1d10+6/1d10+6; SD +1 or better weapon to hit, immune to cold, no damage from piercing weapons, half damage from blunt weapons, regenerate 1 hp per hour; ML 20; XP 4,000.

Originally appeared in Dungeon Magazine #65 (1997).
 

No size was given, but we can probably just use the "golem standard" of Large. Or, we can assume it is the size of a normal (human) woman.

18/00 Str becomes Str 23 in 3e.

It sounds like DR/slashing, fast healing 1, and immunity to magic with the given exceptions.
 

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