Converting Monsters from Dungeon Magazine

<looks around at the sign-carrying, wraith-loving crowd>

Umm...go Wraiths!

:)

I do agree with freyar that spawned wraiths have no reason to stick around. Nothing indicates they are bound to the saddle of the ghost mount that slayed 'em...in fact, that would cramp the ghost mount's style.

Updated.

On to the lesser underbar?
 

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<looks around at the sign-carrying, wraith-loving crowd>

Umm...go Wraiths!

:)

I do agree with freyar that spawned wraiths have no reason to stick around. Nothing indicates they are bound to the saddle of the ghost mount that slayed 'em...in fact, that would cramp the ghost mount's style.

Updated.

No, one of the few advantages of being undead is that wraiths never suffer from rider's cramp or saddle sores. :o

On to the lesser underbar?

The ghost mount looks fine by me, so we might as well proceed.

I would suggest taking the ghost mount, dropping a Hit Dice, lowering its speed to a standard horse, giving it a light horse's Str 14, Cha 6 and +3 NA and a camel's 1d4 bite attack.

We'll need to cut a feat. Since they're based on camels, which have Endurance and Alertness in the SRD ,I'll cut the ghost mount's Run.

I'll remove its create spawn, drain rider and disguise self abilities but leave it ghostwalking for the time being, despite the description saying "They have none of the special abilities of real ghost mounts". We need something to justify the "ghost" name.

That would work out:

Ghost Mount, Lesser
Large Undead
Hit Dice: 2d12 (13 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +1/+7
Attack: Bite +2 melee (1d4+2)
Full Attack: Bite +2 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., ghostwalking, undead traits
Saves: Fort +0, Ref +1, Will +4
Abilities: Str 14, Dex 13, Con —, Int 6, Wis 13, Cha 6
Skills: Disguise +7, Jump +14, Listen +5, Spot +6
Feats: Alertness
Environment: Any deserts and plains
Organization: Solitary or herd (2-8 plus 10-30 ordinary herd animals)
Challenge Rating: 1?
Treasure: None
Alignment: Always neutral evil
Advancement: 2-6 HD (Large); 7-12 HD (Huge)
Level Adjustment: —

This transparent, glowing outline of a herd animal appears to be malnourished, battered, and scarred. Its eyes are wild and shining.

Change the flavour text.

A lesser ghost mount is the same height and length as a living mount of its type, but weighs only half as much.

Lesser ghost mounts cannot speak.

COMBAT
A lesser ghost mount can attack with its bite.

Ghostwalking (Su): A lesser ghost mount can float just above the ground. It doesn't actually fly, but is not subject to ground terrain effects, such as ice or a grease spell, and is subject to winds as if it were a flying creature. A ghost mount can ghostwalk over water as easily as it can cross solid ground or quicksand.
 

Lesser ghost mounts look fine to me.

On the wraith/create spawn issue, I'd be willing to stick in an underbar pointing to some wraith templates in the case a PC gets drained.
 

It looks good. Since it is essentially a complete monster, I'm thinking it should be a separate entry rather than an underbar. Agree?

Freyar's suggested underbar for wraith templates sounds good.
 

I'll agree with the separate entry for the lesser version.

I'll look around for various wraith templates for the underbar.
 

It looks good. Since it is essentially a complete monster, I'm thinking it should be a separate entry rather than an underbar. Agree?

It doesn't bother me either way.

I'm wondering whether the "herd" should become all lesser ghost mounts, since they aren't able to disguise themselves as living animals like regular ghost mounts wouldn't normal animals be reluctant to hang out with them.

That just leaves flavour text, would someone like to have a go at it?
 

I'm wondering whether the "herd" should become all lesser ghost mounts, since they aren't able to disguise themselves as living animals like regular ghost mounts wouldn't normal animals be reluctant to hang out with them.

Probably. I guess you could argue that they don't possess the unnatural aura of wraiths, but still...
 


Added to Homebrews, and worked up some flavor text.

Looks good. The Advancement needs a "3-6 HD (Large)" instead of a "2-6".

I'm not sure about giving them the same Intelligence as a regular ghost mount, but they are both "Low Int" so I suppose it's OK - unless you fancy giving the ghost mount Int 7 and the lesser ghost mount Int 5?
 

Updated.

I don't mind the same Int for them. I noticed the original has neutral alignment, which fits better with the "non-vengeful" flavor text I worked up.
 

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