YeahShade said:Is everyone OK with Str 14, Dex 16, Con -, Int 12, Wis 12, Cha 15?
They can also corrupt good or neutral victims by poisoning their minds. By giving up both wounding attacks, a reviler can alter the ethics of any living being it touches (requiring a successful attack roll). Any good-aligned being touched by a reviler must make a
wisdom check. If the roll fails, the victim's alignment is changed to that of the reviler until a remove curse or dispel evil is cast. A reviler may only attempt to "poison" a certain individual once. If the attempt fails, the victim is immune to any further attacks by that particular reviler.
freyar said:You might look at the morality undone spell in FC1. I don't have it with me at the moment, though.
You temporarily turn one creature evil. The chaotic/neutral/lawful ocmponent of the subject's alignment remains unchanged. The subject retains whatever outlook, allegiances, and relationships it had before, as long as they do not conflict with its new alignment. Otherwise, it acts with its new selfish, bloodthirsty, and cruel outlook in all matters.
An atonement spell restores the subject's original alignment, but a remove curse spell has no effect.
I like that.Shade said:How's this?
Touch of Evil (Su): As a standard action, a reviler may make a melee touch attack to corrupt a nonevil creature. The target must succeed on a DC X Will save. Failure indicates that the creature's alignment switches to evil. The chaotic/neutral/lawful ocmponent of the subject's alignment remains unchanged. The subject retains whatever outlook, allegiances, and relationships it had before, as long as they do not conflict with its new alignment. Otherwise, it acts with its new selfish, bloodthirsty, and cruel outlook in all matters.
An atonement spell restores the subject's original alignment, but a remove curse spell has no effect.
very?Revilers are undead spirits similar to haunts. They are created by evil gods for the purpose of spreading strife, woe, and terror. Revilers hate all things that are good and pure and seek to corrupt them, or at the veiy least twist their plans toward evil ends. Good beings turned to evil by the revilers' touch are used to sow discord and reap destruction.
Mortis said:Noticed a typo in the homebrew entry
Shade said:Natural armor bonus
Skills: 35
Feats: 2
Challenge Rating: X
Treasure: X
Advancement: X