These puppets are made of articulate brass, steel, and wood covered in treated cloth. Each carries a floppy hat and a short wooden wand. The puppets attack by throwing their hats; as soon as one hat is launched, another magically appears in the puppet's hand. Each puppet can use up to six hat attacks per day (one hat per round). The effective range of the hats is 30' (with a -2 penalty to hit at ranges greater than 10').
if a hat is successfully thrown onto a PC's head, roll 1d4 to determine the effect (which lasts for 2-5 rounds): 1, blinded; 2, stare at events in mute stupefaction; 3, collapse in helpless laughter; 4, attack nearest member of own party. In all cases, a save vs. spells applies. If the save is successful, the hat has no effect on the PC and disappears. A hat also disappears at the expiration of the magical effect if the save was unsuccessful. Unaffected PCs may remove hats from afflicted PCs, requiring one full round to do so (no "to hit" roll is needed). If this is done, the effect of the hat dissipates in 1 round, but the hat disappears as it is grabbed. A PC already wearing one such hat cannot be affected by a second, and the puppets are smart enough to know this and direct attacks accordingly.