That was intentional. Partly because I looked at the CC and noticed a lack of constructs compared to many other creature types, partly because it's easier to convert a bunch of similar creatures at once, and partially because I want to start trying to do "themed batches" of uploads.
Ooze traits: yes.
DR: isn't there a basic set for golems? Maybe add bludgeoning as common for oozes.
Skills & feats look good.
Maybe any underground for environment?
No good idea for the organization.
Maybe standard advancement.
200lbs?
Golems tend to have DR x/adamantine. Spot-checking oozes, it appears that none of them have DR. Your suggestion of x/bludgeoning seems reasonable, though. It also stated a need for magical weapons, so we could go x/magic or x/bludgeoning and magic.
For starters, I'd say that a single crystal ooze is needed. Beyond that, maybe hold person or hold monster (for the paralysis), invisibility (for the transparency), resist energy (for the immunity to acid, cold, and fire), and maybe polymorph (to "shape" the ooze)?
CR 8 seems reasonable, I guess. The AC is a bit low, but it has enough hp and plenty of other defenses.
I'd agree with all those spells. Perhaps something like limited wish or wish to grant intelligence (what do we usually do for that?). Awaken would be good, but it's a darned druid spell. Any other components? Maybe keep them simple because I imagine a crystal ooze is probably difficult enough to come by.