God, completely forgot this from the phiuhl:
Gaseous Form (Ex): A vampire mist’s insubstantial form grants it immunity to critical hits. A vampire mist cannot run, but it can fly, and it is subject to winds. It cannot ever wear armor, manipulate solid objects, or enter water or other liquids. It can pass through small holes or narrow openings – even mere cracks. It also can occupy squares occupied by enemies.
Should we also make it immune to flanking?
Maybe make them vulnerable to force effects, electricity, and spells with the Air descriptor?
we could say something to the effect of: Vampire mists are immune to physical damage from all spells and magical effects, except for force effects, electricity, and any spells intended to effect air.
Since blood drain grants temporary hit points, just have them start with a number of temporary hit points, and have them disappear at the normal rate.
hmm, how about some of these…
A vampire mist loses 1 hit point for every 12 hours it spends without feeding. When a vampire mist has 16 or fewer hit points, it becomes ravenously hungry and begins searching for a victim to drain.
A vampire mist reaches satiation when it has a total of 27 hit points, and can never have more than 27.
At the beginning of any encounter, a vampire mist is likely to have 1d4 fewer hit points than listed above.
A vampiric mist that reaches 0 hit points due to starvation dies immediately.
A vampiric mist that loses hit points from damage suffered must regain those hit points through healing and cannot regain them from draining blood.