Converting monsters from First Edition modules

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Some random thoughts...

I would not give it a LA...it has no appendages to wield items, etc. You can put it up for debate in that other thread if you want.

Telepathy (weak): Is this meant to be shorter distance than usual telepathy, or something where it can only communicate with others of its kind, or something else entirely?

Weightless seems appropriate.

Since it has no set lair, I'd give it no treasure.

CR 3 is probably right. It is physically weak for its CR, but the fact that its primary attacks are touch and allow no save earns it.
 

Shade said:
I would not give it a LA...it has no appendages to wield items, etc. You can put it up for debate in that other thread if you want.

it’s a fair argument. I’ll leave it at “---“ unless someone has a better idea.

Telepathy (weak): Is this meant to be shorter distance than usual telepathy, or something where it can only communicate with others of its kind, or something else entirely?

MC5 - “Vampiric mists speak no language, but they communicate through a limited form of telepathy.” That’s all I have to go on for that.

Weightless seems appropriate.

Since it has no set lair, I'd give it no treasure.

Crimson death has standard treasure though, and the original vampy mist descriptions gave it either type E or D treasure.

CR 3 is probably right. It is physically weak for its CR, but the fact that its primary attacks are touch and allow no save earns it.

right on.
 

BOZ said:
MC5 - “Vampiric mists speak no language, but they communicate through a limited form of telepathy.” That’s all I have to go on for that.
How about telepathy 50 ft. (instead of the "usual" 100 ft.)?

BOZ said:
Crimson death has standard treasure though, and the original vampy mist descriptions gave it either type E or D treasure.
Ahh, but: "a crimson death usually carries the bodies of its victims back to its lair, which is a charnel-house piled with the corpses and treasure of its victims."

I just don't know where you'd find vampy's treasure. :\
 

you're right. there is no mention made at all of any lair. the vampire mist doesn't (usually) consume victims whole, just take enough to be satisfied and then leave. i'll leave treasure as "none".
 

Did a bit of rewriting to tie these powers in together better. Let me know how this works now:

Blood Drain (Ex): A vampiric mist drains blood, dealing 1d3 points of Constitution damage on a successful tendril attack. The vampire mist craves blood, so it usually presses its attack until it can deal at least 8 points of Constitution damage.

On each successful attack, the vampiric mist gains 1d4 temporary hit points, which remain until lost from hunger or from taking damage. A vampire mist will reach satiation when it has its maximum of 9 hit points per hit die (27 hit points for a standard mist) and will disengage its attack. A vampiric mist that loses hit points from damage suffered must regain those hit points through healing and cannot regain them from draining blood.

Hunger (Ex): A vampiric mist begins to starve not long after feeding. For every 12 hours since it has last drained blood, a vampire mist will lose one hit point. When the vampire mist reaches its normal hit point total, it becomes ravenously hungry, and must search for a victim to drain. A vampire mist that reaches 0 hit points due to starvation dies immediately.

Satiation (Ex): When a vampire mist has drained enough blood to become sated, it becomes more substantial and its weight makes it slower. The vampire mist’s fly speed drops to 20 feet, its Dexterity score drops to 10, and it loses its damage reduction. These limitations persist for 1d6 minutes, at which point the creature starts to hunger again.
 

BOZ said:
The two creatures are not considered grappled, but the opponent can break free and leave the vampire mist’s space with a successful Escape Artist or grapple check (DC X?).

I think the DC is just a normal grapple combat between the 'mist and its target, and therefore doesn't have a DC involved.

This looks like a winner! :)

thom
 

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