freyar
Extradimensional Explorer
Shade said:What if these things moved at odd intervals, similar to Samara in The Ring or Lancelot in Monty Python and the Holy Grail? You know what I mean, where they seem to just suddenly blink closer (or further)? Maybe allow them to move as if in time stop every other round?
Interesting idea! Not quite sure how to write this one, though.
Sounds good to me.I think we need to beef them up a bit. For 9 HD undead, they are rather weak. Let's go with the greataxe, and increase the Str a bit to allow for a bit more damage. Say, 17?
DR and cold immunity sound good. As these are knights after all, give them +3 natural armor and half-plate? Alternately, I could see increasing the Dex some. I didn't have a real reason for picking Dex 10.AC translates to 20. With no Dex, that's all natural and armor. Since they are skeletal undead, we could stick with the skeleton's +3 natural armor. Since they have no Dex bonus, we could stick 'em in any sort of armor we'd like.
Shall we also give 'em a skeleton's damage reduction 5/bludgeoning and immunity to cold?