Converting Monsters From Gamma World


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Arks
Number: 2d6
Percept: 15
Stealth/R U: +2
AC: 15(11)
MD: 12
Health: 12
Speed: 16
Level: 2
Hit Dice: 9(32)
THAC: +2
Attack: 1
Bite: d6
Wpn +2
Int: Low (5-7)
Morale: 11
Size: 3 meters
XP value: 270

Frequency: Common Organization: Pack
Activity Cycle: Day Diet: Carnivore
Tech Lv: II Artifacts: C,L
Climate/Terrain: Nonarctic Planes, Forests, Or hills.
Physical Mutations: None
Mental Mutations: Telekinesis (13), Life Leach (10)
Special Powers: None

Description: These intelligent man-dogs grow to be 3 meters high when standing on their hind feet. Their hands have adapted to tool use. Their coarse, Heavy fur offers substantial protection from the elements. They run the gamut of colors: Brown, Black, White, Blond, Spotted, Multi hued, Ect.

Arcs carry tech lvl II weapons: Swords, Spears, Bows and such. They most commonly wear leather or studded leather armor, And have rarely been seen without a shield of some sort. Their pack insignia usually emblazoned upon their shields.

Combat: The arks’ Primary strategy is to attack from ambush With guerilla tactics, Using their life leach mutation as much as possible. Sense they are not immune to this power themselves, They life leach each other as well as themselves in combat. However their mutual life leaches tend to cancle each other out/ They have an unreasoning fear of flying creatures over 1 meter.

Society: The hound folk loosely knit family units called packs. These packs can be unto 2 dozen members strong, Hunting parties rarely exceed a dozen. Packs are rules by the alpha male, usually the ark with the most combat Prowess. Other males with challenge the alphas for the rite to lead the pack. Sometimes when a pack gets large enough it will split, one following the newer alpha and the other following the old alpha.

Arks fear all TL III and IV artifacts. Ignore them if rolled as loot. However, Tech V and BI artifacts are worships as totems. The alpha males first wife is charged with care and transportation of the totems. They consider humanoid hands to be a great delicacy.
 


Works for me that way it will be consistant with the rest o the creature catalogue. assuming thet anyone wants to put them tere.
 


Ok so we decided on D&D with D20 mod stats.

Some aditional conversion notes.

The health stat on the monster statblock is equal to 10 + con modifer. Which tells us the critters Con score.

Similarly for the Weapon damage line we can get an idea of the creatures strength.
 

Wow, these have a lot of HD! Stick with 9HD for them? Humanoid, or monstrous humanoid, or even giant?
 



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