Ark
Large monsterous humanoid (Subtypes)
Hit Dice: 9d8hp+18 ( hp)
Initiative: + (+0 dex)
Speed: X ft. (X squares),
Armor Class: X (+0 Dex, +X natural, Studded leather), touch X, flat-footed X
Base Attack/Grapple: +X
Attack: Long Spear
Full Attack:
Space/Reach: 10 ft./10 ft.
Special Attacks: Psionic Powers, Controll Weather
Special Qualities:
Saves: Fort +5 , Ref +6, Will +6
Abilities: Str 21, Dex 10, Con 15, Int 8, Wis 11, Cha 8 (12?)
Skills: 12
Feats: 4
Environment:
Organization:
Challenge Rating: X
Treasure:
Alignment:
Advancement:
Level Adjustment: —
[Description]
Cobmbat:
Psi-like Abilities: 3/day - telekinetic force (DC 12), hostile empathic transfer (DC 12). Manifester level X. The save DC is Charisma-based.
(posibly Controll Air)
Control Weather (Su): by Concentrating for three rounds A group of five arks can produce an effect identicle to controll weather as if cast by a 13th level caster. No givven Arc can contribute to controlling weather more than once a week.