Converting monsters from Imagine Magazine

Rusty Dagger (Ex) is good.

Let's go with Craft (any one) and Knowledge (any one) and give them 4 ranks of all 6.

I'd pick Alertness and Great Fort (boy is their Fort save low!).
 

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Updated.

Should we mention what happens to the rusty dagger in the hands of a non-hag? I'd suggest it quickly crumbles to dust.

For CR, they fall between the CR 3 sea hag and CR 4 green hag in Hit Dice. I think they have enough additional SAs to make CR 4.

Spell resistance should probably also fall between the sea and green hags (14 and 18, respectively). SR 16?
 

Agreed to all that. Darkvision 60 ft as standard for monstrous humanoid or boost it to 90 like the green hag (oddly the sea hag doesn't get darkvision at all). You want to copy in the covey text?
 

Updated.

Let's go 90 feet on the darkvision.

Rather than copy in the covey text, how about just mentioning in flavor text that they form coveys just like other hags?

Anything else?
 


Only four creatures remain in this thread, and several of them are silly.

BIRCH TREE SPIRIT
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOUR CLASS: 1 or 7
MOVE: 3"
HIT DICE: 5+1
% IN LAIR: 100%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1 hit point
SPECIAL ATTACKS: Insanity
SPECIAL DEFENCES: Spell and weapon immunity
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Neutral (evil)
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defence Modes: Nil/nil
LEVEL/XP VALUE: V/465+6 per hit point

A birch tree spirit appears as an amorphous white cloud, smelling slightly of new, green wood. It attacks with a pseudopod with which it attempts to touch the forehead of a victim. A successful 'to hit' roll indicates that it has done so, and the victim must save vs Spells or become insane (see DMG p83). The victim also develops a white, leafshaped mark upon his or her forehead. The insanity and the mark persist until the victim receives a remove curse spell.

While in cloud form, a birch tree spirit cannot move more than 6" away from the wooden object/tree to which it is bound. It is immune to all spells, has an Armour Class of 1 and may only be hit by silver or magical weapons. However, it may be 'turned' by a druid. The druid is treated as an equivalent level cleric, and the birch tree spirit as the equivalent of a wraith.

If turned, it will return to the object/tree to which it is bound. It is then much more vulnerable to attack. Its Armour Class drops to 7, and it may be struck by any type of weapon. Fire-based attacks do double damage, and a warp wood spell will cause 1d4 points of damage per level of the caster. It remains immune to the effects of all other spells.

Birch tree spirits are bound into the service of druids or magic users specialising in plantcraft by either a hold plant or charm plant spell. It will never have any treasure of its own, only what it has been given to watch over. Because they are always guardians, they are never encountered as wandering monsters.

Also from "Tir Nan Og", by Chris Barlow, Imagine #17, August 1984
 

Re: Birch Tree Spirit

This sounds like it is going to have features of a Dryad, especially "Tree Dependent":

Tree Dependent (Su)
Each dryad is mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad’s oak does not radiate magic.​

As for the rest, it seems like the creature is similar to an outsider attacking from the ethereal or shadow plane. Maybe there is a creature on one of those planes with similar attack forms.

EDIT: I'm not sure that druids being able to "turn" these creatures fits in with the 3rd edition rules, but it certainly fits in with the cleric's Plant Domain. (I wonder if this is supposed to be an undead fey creature or an undead plant.)
 
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We seem to be getting into the strange ones. I don't think it seems to have really the characteristics of a plant, so I'd either go with Fey or Undead (augmented fey). Everyone else?
 

Spirit often means one of three things:

  • Undead
  • Fey
  • Outsider (most often in Oriental Adventures)

I'm leaning toward undead, due to the "turning" bit, but I could be persuaded to fey. ;)
 


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