Converting monsters from Imagine Magazine


log in or register to remove this ad




Updated.

Fill in the x's...

Frosty's Hat: Frosty's hat is a minor artifact that grants a +x deflection bonus to AC. Frosty cannot be permanently destroyed as long as the hat exists (see rejuvenation, below).

Spell-Like Abilities: 1/day—control weather (DC x). Caster level xth. The save DCs are Charisma-based.

Skills: Frosty has a +x racial bonus on Hide checks made in areas of snow.
 



Yeah, but he's still got nothing on South Park's Frosty. :p

[ame="http://www.youtube.com/watch?v=lHXybTDlbkc"]South Park's Frosty[/ame]

Updated.

Skills: 64

Environment: Any cold land?

Organization: Solitary?

Challenge Rating: 4-5?

Treasure: None (except Frosty's hat)?
 

Environment, Organization are good. I'll say probably CR 5 (though maybe a little weak). Maybe standard coins, too?

Skills: max out Bluff, Concentration, Diplomacy, Hide, Listen, Sense Motive, Spot, Use Rope?
 

Updated.

I'm thinking maybe we should give him regeneration, with only fire dealing lethal damage. It seems true to the story. Thoughts?

Frosty is 8 feet tall and weighs x pounds.

Frosty speaks Common. (Any other languages?)
 

Remove ads

Top