We'll need to check with Echohawk to find out if there are specific relics associated with the Taumet.
The Relics
The Taumet relics are, for the most part, sentient rather than truly intelligent, but will still attempt to influence their current owners into finding the other relics and the Taumet Codex. Two or more relics can add their Ego scores together to give a new personality value, so that any creature will end up dominated sooner or later, given that the five relics have a total personality score of 76.
The powers given below for the individual relics apply only when less then the full set of five is worn by a single character. If all five are worn by a single character they have a somewhat different and unfortunate effect. The wearer's personality is totally subsumed by the relics and, if the Taumet Codex is present, the wearer will have no choice but to declaim the passage that creates the Taumet.
Once this is done, the wearer collapses in agony, and his or her final and fatal transformation into the Taumet begins.
The Fire Claws
These two clawed gauntlets of red metal scales are gem encrusted and act as
bracers of defence AC 0. They act as
shortswords +5 in combat, and as the functional equivalent of a
ring of fire resistance. Because they are unwieldy, it is impossible for a character to wear the Fire Claws and use any other item, except for its partner relics. The Fire Claws are unintelligent, but have an Ego of 15 (Swords,
DMG p167).
The White Shield
This is a single dragon scale, which has been carefully worked into a small
shield +4. It provides immunity from any attack that causes less than 10 points of damage, and a bonus of +4 to saving throws vs cold based attacks. Also, no dragon will attack the wielder of this shield, except in self-defence. The White Shield has an Ego of 13.
The Venom Lance
The evil (but otherwise non-aligned) polearm can be wielded as a
spear +3 by a foot soldier or as a heavy horse
lance +4 by a horseman. Creatures struck by this weapon (Int 13, Ego 13) must save vs poison at -4 or take an additional 3-18 points of damage for 1-4 rounds. The Venom Lance can also
detect good and
cause fear (once per day), and communicate empathically with its wielder.
The Cloak of Clouds
This grey, whispy and tattered looking cloak allows its wearer to cast the following spells as though a 12th level MU, once per day:
feather fall,
gust of wind,
fly,
lightning bolt,
control weather. Any creature who touches the wearer of the Cloak of Clouds must make a saving throw vs death magic or suffer 6-36 points of electrical damage. The Cloak has an Ego of 13.
The Wyrmhelm
This helm is cast in the form of a snarling dragon head, so elaborate and stylised as to be utterly useless as armour. However, its wearer can understand the tongues of all dragonkind and cast
charm monster (no saving throw) on any dragon once per week. The wearer can also cast
command 3 times per day. It has an Ego of 9.