Converting monsters from Imagine Magazine


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Hmmm...I'm wondering if it wouldn't be easier to just skip "spellcasting" in the literal sense, and just go with the SLAs common to intelligent items. If each item is smart enough, it could add up close to the 20 spells. Thoughts?
 

Well, it would be easier. And we already have a partial list from the relics themselves. Sure, let's do that.
 



It looks like the fire claws have a slightly higher ego, the wyrmhelm the lowest, and all the rest about on par.

The given powers are...

The Fire Claws: Function as bracers of defense/ring of fire resistance.

The White Shield: Damage reduction 10/-, +4 bonus on saves vs. cold. Dragons won't attack wielder.

The Venom Lance: Venomous, detect good 1/day, cause fear 1/day, and communicate empathically with its wielder.

The Cloak of Clouds: Feather fall 1/day, gust of wind 1/day, fly 1/day, lightning bolt 1/day, control weather 1/day, "electric shield".

The Wyrmhelm: Allows wearer to speak draconic, charm monster (dragons only, no save) 1/ week, command 3/day.


I'd say that all have the special purpose of "form the Taumet", so I'd suggest breaking them down the mental ability scores as follows...

Wyrmhelm: Two at 17, one at 10
All Others: Two at 18, one at 10
Fire Claws: Two at 19, one at 10
 

Looks good to me!

Magic item sets in the MIC also grant extra abilities when multiple items are worn. In this case, we know the "ability" when all 5 are worn. :devil: But do we want to add any for when 2, 3, or 4 are worn?
 

Let's take 'em one at a time, and see if any gaps appear that we can fill in with partial set powers. :)

Getting started...

The Fire Claws
These two clawed gauntlets of red metal scales are gem encrusted and act as bracers of defence AC 0. They act as shortswords +5 in combat, and as the functional equivalent of a ring of fire resistance. Because they are unwieldy, it is impossible for a character to wear the Fire Claws and use any other item, except for its partner relics. The Fire Claws are unintelligent, but have an Ego of 15 (Swords, DMG p167).

Mental ability scores: Two at 19, one at 10
Communication: Speech, telepathy
Capabilities: Four lesser powers and three greater powers (special purpose can replace one greater power)
Senses: 120 ft. darkvision, blindsense, and hearing

Should we have them mimic bracers of armor +6 (granting an armor bonus), or offer a different type of bonus?

Grant wielder resistance to fire x?
 

More basically, these are +5 spiked gauntlets? I'd say that they also function as bracers of armor and grant fire resistance 10. Sound reasonable? The latter two sound like the remaining two greater powers.

Int should probably be the mental stat at 10 for all of these, since they're not supposed to be quite intelligent.
 

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