freyar Extradimensional Explorer Aug 14, 2009 #181 I will agree with all of that. For definiteness, let's go with the Hover approach, as it allows a little more customization. 1d10 for the eyebeams. Makes them more competetive with the claws. And we need to add one to the regular attack line.
I will agree with all of that. For definiteness, let's go with the Hover approach, as it allows a little more customization. 1d10 for the eyebeams. Makes them more competetive with the claws. And we need to add one to the regular attack line.
Shade Monster Junkie Aug 14, 2009 #183 Updated. Shall we jazz them up a bit with some common devilish traits? Perhaps spell resistance CR+12, damage reduction x/silver, immunity to fire, etc.?
Updated. Shall we jazz them up a bit with some common devilish traits? Perhaps spell resistance CR+12, damage reduction x/silver, immunity to fire, etc.?
freyar Extradimensional Explorer Aug 14, 2009 #184 Yes, but, like the chain devil, let's vary it a bit. Maybe immunity to acid rather than fire, for example. I think SR and DR should be standard, but let's vary immunity and resistances.
Yes, but, like the chain devil, let's vary it a bit. Maybe immunity to acid rather than fire, for example. I think SR and DR should be standard, but let's vary immunity and resistances.
Shade Monster Junkie Aug 14, 2009 #185 I suggested fire because of the "heat beams", but am willing to negotiate.
demiurge1138 Inventor of Super-Toast Aug 14, 2009 #186 Immunity to fire and acid, no resistances, DR just magic? I don't think they need SR, personally.
Shade Monster Junkie Aug 14, 2009 #187 I'll spot you the spell resistance, but dr/magic is about useless for a 10 HD critter.
demiurge1138 Inventor of Super-Toast Aug 15, 2009 #189 Fair enough (barring summon nature's ally spells).