Cloth Golem Working Draft
Cloth Golem
Large Construct
Hit Dice: 7d10+30 (68 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 19 (-1 size, +10 natural), touch 9, flat-footed 19
Base Attack/Grapple: +5/+14
Attack: Slam +9 melee (2d6+7)
Full Attack: Slam +9 melee (2d6+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Constrict 2d8+7, improved grab
Special Qualities: Construct traits, damage reduction 10/slashing, darkvision 60 ft., immunity to magic, low-light vision, self-folding, single action only, squeeze
Saves: Fort +2, Ref +2, Will +2
Abilities: Str 21, Dex 11, Con —, Int —, Wis 11, Cha 1
Skills: Escape Artist +10
Feats: —
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 8-14 HD (Large); 15-21 HD (Huge)
Level Adjustment: —
A hulking humanoid shape wrapped in mummy-like bandages. A second look reveals there is nothing living or dead inside its bandages. The creature's body is a mass of tightly wrapped cloth beneath a outer layer of rags.
A cloth golem has a humanoid body made of cloth. Its physical appearance may be a rag doll, bandage-wrapped mummy, finely dressed moppet, or whatever else its creator desires. Cloth golems cannot speak or make any vocal noise, and move in a disturbingly boneless, floppy manner.
A cloth golem weighs about 500 pounds and usually stands 8 feet tall. However, it can fold and flatten its fabric body to stand as little as 4 feet tall, or stretch itself to a height of 12 feet.
COMBAT
A cloth golem is normally instructed to grab its opponents and constrict them to death one at a time.
Constrict (Ex): A cloth golem deals 2d8+7 points of damage with a successful grapple check against a Huge or smaller creature. Because it envelops the victim's nostrils and mouth, a creature in the cloth golem's grasp cannot speak or cast spells with verbal components.
Immunity to Magic (Ex): A cloth golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
Fire spells function normally against a cloth golem, and do double fire damage if the golem fails its saving throw.
A mending spell heals a cloth golem of 1d4 points of damage.
A make whole spell heals a cloth golem of 2d6 points of damage.
A fabricate spell heals a cloth golem of all damage.
Improved Grab (Ex): To use this ability, a cloth golem must hit an opponent with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use its strangulation attack (see below).
Self-Folding (Ex): As a standard action, a cloth golem can fold itself into a pile of cloth. In this form, it takes a DC 25 Spot check to notice a cloth golem before it attacks. The golem can self-unfold back into its normal pseudo-humanoid shape as a swift action.
Single Actions Only (Ex): Cloth golems have poor reflexes and can perform only a single move action or attack action each round. A cloth golem can move up to its speed and attack in the same round, but only if it attempts a charge.
Squeeze (Ex): A cloth golem's boneless fabric body allows it to move and fight in confined spaces as if it was a Medium sized creature (although it still has the Space and Reach of a Large creature). In addition, a cloth golem can fit through a gap as narrow as 6 inches square as a full round action.
Skills (Ex): Cloth golems have a +10 racial bonus to Escape Artist checks.
Construction
A cloth golem's body must be crafted from fine fabrics worth 500 gp. Creating the body requires a DC 13 Craft (weaving) check or a DC 13 Craft (sewing) check.
CL 8th; Craft Construct, fabricate, geas/quest, limited wish, caster must be at least 8th level; Price 15,000 gp; Cost 8,000 gp + 580 XP.
Cunning Cloth Golem
Large Construct
Hit Dice: 7d10+30 (68 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 19 (-1 size, +10 natural), touch 9, flat-footed 19
Base Attack/Grapple: +5/+18
Attack: Slam +10 melee (2d6+7)
Full Attack: 2 slams +10 melee (2d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Constrict 2d8+7, improved grab
Special Qualities: Construct traits, damage reduction 10/slashing, darkvision 60 ft., immunity to magic, low-light vision, self-folding, squeeze
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 21, Dex 11, Con —, Int 3, Wis 11, Cha 1
Skills: Listen +5, Spot +5, Escape Artist +10
Feats: Improved Grapple, Lightning Reflexes, Weapon Focus (slam)
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 8-14 HD (Large); 15-21 HD (Huge)
Level Adjustment: —
This advanced form of cloth golem has a crude intelligence, just enough for it to understand speech and show some flexibility in following it's master's orders. This dim consciousness means a cunning cloth golem can be affected by social skills such as Bluff or Diplomacy. It is immune to fear, so Intimidation checks have no effect on it.
A cunning cloth golem can understand 1 language known to its creator, but cannot speak.
Construction
A cunning cloth golem's body must be crafted from fine fabrics worth 500 gp. A ruby worth 1,000 gp is also required as a material spell component. Creating the body requires a DC 13 Craft (weaving) check or a DC 13 Craft (sewing) check.
CL 8th; Craft Construct, fabricate, fox's cunning, geas/quest, limited wish, caster must be at least 8th level; Price 17,500 gp; Cost 10,250 gp + 640 XP.