Hmmm, I guess if the PCs led some droids on a long chase, that could come into effect. I'm not sure that standby mode makes much difference; the droid can be hacked apart just as easily as if it shuts down completely.
If it had to standby to conserve energy, shouldn't it have some kind of penalty when it turns on? Or its batteries run out in just a few rounds? I want this to have some kind of effect potentially.
Cleon said:Vulnerability to Power Failure: A droid runs off some kind of power supply, and if it loses power it becomes helpless and unconscious until its power is restored. All droids have internal power reserves that allow it to operate normally for a certain period of time, normally X. A droid can adopt a power-conservation regime to extend the duration of its activities. A droid running on low power acts as if it was fatigued and consumes power at one-half its normal rate. A droid on emergency power acts as if it were exhausted and consumes power at one-quarter its normal rate. A droid on standby power can observe its surroundings and cogitate but cannot move (treat as if the droid were paralyzed) and consumes power at one-twentieth its normal rate. A droid can simply switch its own power off using emergency shutdown, becoming helpless and unconscious until it is reactivated (either by an internal timer or another creature flipping the droid's "on" switch).
Well, let's see, you suggested something like this:
How about they are forced to go into power conservation mode when they are down to X days of power. Then they can leave low power mode (ie fatigued) a max of, say, 3 rounds per minute? Like their batteries are a bit dodgy.
That would work just as well for me.
Almost, but I wouldn't allow it to operate at normal power at such a small penalty. Otherwise, there's no effect as far as PCs are concerned. Maybe in the first reserve period, it can't act at normal power for more than 3 consecutive rounds, etc. Do you see where I'm trying to go with this? The problem is that it's getting quite fiddly.