OK, since we haven't really started on the phase jelly, and that was just me picking one rather than an actual request, let's tackle this request first. Thanks to Echohawk as always for the original stats.
Moon Man
CLIMATE/TERRAIN: Lunar caverns
FREQUENCY: Uncommon
ORGANIZATION: Theocracy
ACTIVITY CYCLE: Any
DIET: Omnivore
INTELLIGENCE: Average to Genius (8-18)
TREASURE: Varies
ALIGNMENT: Lawful neutral
NO. APPEARING: 1 (2-12)
ARMOR CLASS: 10
MOVEMENT: 12
HIT DICE: 1
THAC0: 19
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4 or by weapon
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: M (6')
MORALE: Average (8-10)
XP VALUE: 15
Moon men are the survivors of an advanced technological civilization. In fact, they are not native to Luna, having escaped to the moon from the planet Vulcan before it exploded to create the present asteroid belt beyond Mars.
Moon men are vaguely humanoid, and of approximately the same size. Their arms are quite long, ending in threefingered hands, and their legs are comparatively small, sporting two-toed feet. Their skin color is pale blue, revealing blood vessels and muscles beneath its thin surface. Moon men wear a variety of clothing depending on their position within society.
Moon men speak their own language.
Combat: Moon men aren't particularly effective unarmed fighters. However, they can be armed with knives (ld4 damage), spears (ld6 damage), clubs (ld6 damage), sabers (ld8 damage), or even electric rifles. Electric rifles have a short range of 50 yards, medium range of 100 yards, and long range of 150 yards, and they inflict Id8 points of damage. A single weapon has IdlOO shots remaining before it must be recharged. Magical protection from electricity or lightning may nullify the damage inflicted by an electric rifle. On any attack roll of 1 an electric rifle is jammed and must be repaired.
Habitat/Society: The moon men are governed by the science priests, councilors who protect the ancient tomes of technology and preach from them.
Ecology: The moon men have great electrical technology locked up in their manuals of knowledge, if they can be wrested from the science priests.
From "A New Crystal Sphere: Combat, Planets, And The Aliens of Sol", an adaption of Space: 1889 to the Spelljammer setting, by Timothy B. Brown; Polyhedron #74