Shade
Monster Junkie
That sounds reasonable.
Modifying the laser rifle and energy pack from the futuristic weapons portion of the SRD...
Electric Rifle: This exotic ranged weapon has a range increment of 150 feet and a maximum range of 450 feet. It deals 1d8 points of electricity damage. Electric rifles fire 100 times before they need to be reloaded and have a rate of fire equal to the attacker's number of attacks. Reloading is a standard action.
Electricity Pack: This small pack fits snugly into the butt of an electric rifle. It powers the rifle for one hundred shots.
Should moon men have Weapon Familiarity with this weapon?
Combat: Moon men aren't particularly effective unarmed fighters. However, they can be armed with knives (ld4 damage), spears (ld6 damage), clubs (ld6 damage), sabers (ld8 damage), or even electric rifles. Electric rifles have a short range of 50 yards, medium range of 100 yards, and long range of 150 yards, and they inflict Id8 points of damage. A single weapon has IdlOO shots remaining before it must be recharged. Magical protection from electricity or lightning may nullify the damage inflicted by an electric rifle. On any attack roll of 1 an electric rifle is jammed and must be repaired.
Modifying the laser rifle and energy pack from the futuristic weapons portion of the SRD...
Electric Rifle: This exotic ranged weapon has a range increment of 150 feet and a maximum range of 450 feet. It deals 1d8 points of electricity damage. Electric rifles fire 100 times before they need to be reloaded and have a rate of fire equal to the attacker's number of attacks. Reloading is a standard action.
Electricity Pack: This small pack fits snugly into the butt of an electric rifle. It powers the rifle for one hundred shots.
Should moon men have Weapon Familiarity with this weapon?