Converting Monsters from Polyhedron Magazine

Status
Not open for further replies.
That sounds reasonable.

Combat: Moon men aren't particularly effective unarmed fighters. However, they can be armed with knives (ld4 damage), spears (ld6 damage), clubs (ld6 damage), sabers (ld8 damage), or even electric rifles. Electric rifles have a short range of 50 yards, medium range of 100 yards, and long range of 150 yards, and they inflict Id8 points of damage. A single weapon has IdlOO shots remaining before it must be recharged. Magical protection from electricity or lightning may nullify the damage inflicted by an electric rifle. On any attack roll of 1 an electric rifle is jammed and must be repaired.

Modifying the laser rifle and energy pack from the futuristic weapons portion of the SRD...

Electric Rifle: This exotic ranged weapon has a range increment of 150 feet and a maximum range of 450 feet. It deals 1d8 points of electricity damage. Electric rifles fire 100 times before they need to be reloaded and have a rate of fire equal to the attacker's number of attacks. Reloading is a standard action.

Electricity Pack: This small pack fits snugly into the butt of an electric rifle. It powers the rifle for one hundred shots.

Should moon men have Weapon Familiarity with this weapon?
 

log in or register to remove this ad

Looks good. About weapon familiarity: should even commoners have that? Is there a non-clunky way to give weapon familiarity to warrior and fighter types but not other classes?
 

freyar said:
Looks good. About weapon familiarity: should even commoners have that? Is there a non-clunky way to give weapon familiarity to warrior and fighter types but not other classes?

I think the moon men should have weapon familiarity with their racial weapons. Even if they have familiarity, they still suffer the -4 penalty if they are not proficient with martial weapons (which would apply to NPC classes like commoner and expert).
 

Shroomy said:
I think the moon men should have weapon familiarity with their racial weapons. Even if they have familiarity, they still suffer the -4 penalty if they are not proficient with martial weapons (which would apply to NPC classes like commoner and expert).

Oh, bingo, that's right. I was getting this confused with a free proficiency. Then, yes, let's give them familiarity.
 


Do we need SA or SQ in the racial write-up? Automatic languages: Moonfolk and Common? Bonus languages: ?
 

freyar said:
Do we need SA or SQ in the racial write-up? Automatic languages: Moonfolk and Common? Bonus languages: ?

Nah. I left it as a placeholder just in case. It looks pretty much like there aren't any, so I'll remove those lines.

For bonus languages, maybe the languages of some of the other creatures from the same article? (Such as Draconic for Venusian lizardfolk)
 

Sounds good to me.

Edit: 5 skills at 4 ranks: Climb, Intimidate, Jump, Ride, Swim? (Just took those from Warrior class skills)

Feats: Weapon Focus (electric rifle)?
 

Weapon Focus looks fine.

For skills, how about...

Appraise 2, Climb 4, Craft (weaponsmithing) 2, Intimidate 2, Jump 4, Knowledge (arcana) 2, Swim 4?

Here's an idea to help distinguish them as a unique race.

How about a racial bonus on Appraise, Craft, Disable Device, Knowledge, and Use Magic Device checks related to devices that utilize electricity?
 


Status
Not open for further replies.
Remove ads

Top