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Converting Monsters from Polyhedron Magazine

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Shade

Monster Junkie
Let's stick with +2 since it affects multiple skills.

Organization: Solitary, X (2-12), or theocracy (x)

Treasure: Standard?

A typical moon man stands around 6 feet tall and weighs x pounds.

Most moon men are warriors, and most leaders are clerics (?). Moon man clerics are know as "science priests". They do not worship a specific deity, instead simply worshiping technology. A moon man cleric has access to two of the following domains: Artifice, Creation, Knowledge, and Weather.

Favored Class: Cleric?
 

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freyar

Extradimensional Explorer
The easy bits: standard treasure, 150lb (let's make 'em skinny). Cleric makes sense for the leaders and favored class (well, among fantasy classes).

Organization: Solitary, Cluster? (2-12), or theocracy (30-50 plus 3 3rd level clerics?)
 



Shade

Monster Junkie
Next!

Martian, High
CLIMATE/TERRAIN: Mountains, kraags
FREQUENCY: Uncommon
ORGANIZATION: Monarchy/clan
ACTIVITY CYCLE: Any
DIET: Omnivore
INTELLIGENCE: Semi-to Genius (218)
TREASURE: Varies
ALIGNMENT: Neutral Evil
NO. APPEARING: 2-8
ARMOR CLASS: 10
MOVEMENT: 12, Fl 18 (B)
HIT DICE: 1 + 1
THAC0: 19
NO. OF ATTACKS: 1 or 2
DAMAGE/ATTACK: 1-6 or by weapon
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: M (6')
MORALE: Champion (15-16)
XP VALUE: 35

High Martians are the original stock from which the other two Martian races descended. High Martians are savage raiders who terrorize their world from their mountain fastnesses.

High Martians are upright bipeds that can grow to six feet in height. Their hands and feet are all three-toed, grasping appendages, and wing membranes extend from their backs to either arm. High Martians have thick, black hair that covers their head, back, and shoulders.

High Martians wear a simple loincloth and may decorate their bodies with other ornamentation.

High Martians have their own language. Many speak other martian languages, particularly Koline (the trade language) or the languages of the Earthmen. Every High Martian monarch has interpreters.

Combat: High Martians have a lifting gland that supports them in flight; their wings are used mostly for balance and maneuvering. When in flight, a high martian can attack twice with his hands, inflicting 1d6 points of damage each, or he may wield up to two weapons, attacking with each once per round. While standing, a high martian can only attack once per round, either with hands or weapons.

Habitat/Society: A number of High Martian families form clans, and a number of clans organize themselves behind a single monarch. The monarch is usually tested in personal combat by all comers-a High Martian king is often the most able warrior in the clans.
High Martians survive by raiding. They raid canal Martians and Earthmen at will, striking from the air whenever possible. They are also free to attack liftwood vessels in flight, swarming them to seize both ship and cargo.

High Martians have, on occasion, been known to trade, particularly in valuable liftwood and slaves taken in raids.

Ecology: When a High Martian dies, its lifting gland quickly loses its valuable properties.

Canal Martian: Canal Martians are taller and larger than High Martians, attaining seven feet in height. Canal Martians have no lifting gland or wings, so they cannot fly, and their feet have lost the ability to grasp objects, so they are limited to a single attack per round. The canal Martians have lighter coloration than their high Martian cousins. Canal martians dress in a style similar to that of ancient Egypt. There are a number ofvanal Martian languages, including High Oenotrian, Parhooni, Koline, and Umbran.

Canal Martians live in the canal cities of their own making. Their civilization, while once the most elaborate and successful on Mars, is most definitely in decline.

Hill Martian: A hill Martian is for the most part a wilderness version of a canal Martian; hill Martians cannot fly and don't have grasping feet. They are darker than canal martians, with brown, black, or even deep red hair that grows over most of their bodies. They dress mainly in the skins of animals and similar, primitive garb, though those in contact with canal Martians often adopt their dress. Hill Martians speak a variety of languages particular to their many cultures.

Hill Martians have a variety of cultures, all beyond the reach of the canal princes and their power. They are frontiersmen, living by various means in the wildernesses of their world.

From "A New Crystal Sphere: Combat, Planets, And The Aliens of Sol", an adaption of Space: 1889 to the Spelljammer setting, by Timothy B. Brown; Polyhedron #74
 

Shroomy

Adventurer
Well, I think they are still humanoid.

They definitely should get the Multi-Attack feat; the description below only indicates 1 or 2 attacks, but given the rules of 3.5e and the flavor text, four attacks are not out of the question. I think they should get 2 slam attacks in addition to their ability to use weapons.

I think there flight sounds like something a beholder may have, so you may want to model it off their ability but make it an extraordinary ability.
 

freyar

Extradimensional Explorer
I agree with Shroomy here. Does the wide range of intelligence just mean a zero racial ability bonus and the usual range from dice rolling? Or does it mean that the varieties have different abilities? I'm kind of hoping it's the former.
 

Shade

Monster Junkie
Agreed with the multiattacks, and I do think the Int is the former.

No getting around a LA for these guys, with good maneuverability flight. :)
 

freyar

Extradimensional Explorer
Do we want to start with a racial write-up? We've settled on roughly no Int bonus, but I think a Dex bonus is appropriate, maybe up to +4. What do you think?
 

Shade

Monster Junkie
freyar said:
Do we want to start with a racial write-up? We've settled on roughly no Int bonus, but I think a Dex bonus is appropriate, maybe up to +4. What do you think?
I'd disagree. Since they were originally AC 10, that implies no Dex bonus, despite their ability to use both hands and feet to attack. The 1+1 HD might indicate a +2 Con, though.

How do these look?

Flight (Ex): A high martian's possesses a lifting gland that allows it to fly at a speed of 50 feet with good maneuverability. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.

Multidextrous (Ex): A high martian's hands and feet are three-toed, and it can use them equally well. It may wield a weapon in each hand or foot, and can wield a two-handed weapon in either both hands or both feet (but not one hand and one foot).
 

freyar

Extradimensional Explorer
Oops, you're right. I need to pay more attention today! +2 Con sounds about right.

Those abilities look good.
 


freyar

Extradimensional Explorer
Barb. sounds good. Weight 150lb or do we want to drop it a little to make it easier to fly and account for low martian gravity? ;)
 

Shade

Monster Junkie
Good idea. Let's drop it to 120 lbs.

No skills seem to leap out at me from the flavor text, so maybe just go with Climb 4, Intimidate 4, Jump 4?

For the feat, Flyby Attack?



Suggestions for the X's?

Organization: Solitary, x (2-8), clan (x plus x Xth-level barbarians), or monarchy (x plus x Xth-level barbarians plus 1 Xth-level barbarian king)

Most high martians are warriors, and most leaders are barbarians. High martian clerics worship x. A high martian cleric has access to two of the following domains: x.
 

freyar

Extradimensional Explorer
Skills & feat look good.

Patrol.
Clan (30-50 plus 10 3rd level barbarians)
Monarchy (5-10 clans plus 1 8th level barbarian king)

Ares. War & Strength.

Should we put in write-ups for the variants?
 

Shade

Monster Junkie
Great suggestion on Ares. :)

Canal Martian: Canal Martians are taller and larger than High Martians, attaining seven feet in height. Canal Martians have no lifting gland or wings, so they cannot fly, and their feet have lost the ability to grasp objects, so they are limited to a single attack per round. The canal Martians have lighter coloration than their high Martian cousins. Canal martians dress in a style similar to that of ancient Egypt. There are a number ofvanal Martian languages, including High Oenotrian, Parhooni, Koline, and Umbran.

Canal Martians live in the canal cities of their own making. Their civilization, while once the most elaborate and successful on Mars, is most definitely in decline.
Lose the flight and multidextrous ability. Adjust the attack lines. Change Automatic and Bonus Languages.

Hill Martian: A hill Martian is for the most part a wilderness version of a canal Martian; hill Martians cannot fly and don't have grasping feet. They are darker than canal martians, with brown, black, or even deep red hair that grows over most of their bodies. They dress mainly in the skins of animals and similar, primitive garb, though those in contact with canal Martians often adopt their dress. Hill Martians speak a variety of languages particular to their many cultures.

Hill Martians have a variety of cultures, all beyond the reach of the canal princes and their power. They are frontiersmen, living by various means in the wildernesses of their world.
Basically as canal martians.
 



freyar

Extradimensional Explorer
The high martian is missing a CR line...

Canal martians, hmm, maybe fighters? Then we'd have a representative of each of the 3 main martial classes.

Maybe a scimitar for the melee weapon and a longbow for ranged?

Just had a thought: do we want to give the high martians two-weapon fighting as a bonus feat, given the multidexterity?
 

Shade

Monster Junkie
freyar said:
The high martian is missing a CR line...
Fixed.

freyar said:
Canal martians, hmm, maybe fighters? Then we'd have a representative of each of the 3 main martial classes.
Good call.

freyar said:
Maybe a scimitar for the melee weapon and a longbow for ranged?
Sounds good. Or maybe a pair of scimitars in the hands and a longbow wielded by the feet?

freyar said:
Just had a thought: do we want to give the high martians two-weapon fighting as a bonus feat, given the multidexterity?
Rather than as a bonus feat, let's just make it their feat. With good maneuverability, they can hover, so don't really need Flyby Attack.
 

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