Shade
Monster Junkie
Sounds good.
Added to Homebrews.
Typical golem DR x/adamanting?
Spells with darkness descriptor slow golem and suppress sunburst effect for a number of rounds equal to spell level?
Spells with light descriptor heal golem of 1d10 points of damage per spell level?
Added to Homebrews.
Weapons of +2 or greater enchantment are required to harm brass golems, and the only spell which can adversely affect one is continual darkness, which causes the golem to become rigid for one round, and negates its ability to produce the sunburst effect for 3 rounds. Note that a continual light spell will cure 4-40 points of damage sustained by the golem.
Typical golem DR x/adamanting?
Spells with darkness descriptor slow golem and suppress sunburst effect for a number of rounds equal to spell level?
Spells with light descriptor heal golem of 1d10 points of damage per spell level?