Converting Monsters from Polyhedron Magazine

Status
Not open for further replies.
Looks good. How about DC 14 for the Craft DCs, as it puts it right between flesh and clay (where it stands in terms of relative power)?

I just left the org as "solitary" since the creator seems to usually be left off golem entries. The "golem standard" appears to be Solitary or gang (2-4)...wanna go that route?

CR 8? The frequency and duration of the entangle ability makes it slightly better than a flesh golem.
 

log in or register to remove this ad

Those suggestions look good. For skills, I'd go with 6 ranks each in Listen and Spot. Just can't see these really hiding very effectively.
 

freyar said:
Those suggestions look good. For skills, I'd go with 6 ranks each in Listen and Spot. Just can't see these really hiding very effectively.

Fair enough. I dropped the Hide ranks.
 




BRASS GOLEM

FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 6
MOVE: 6"
HIT DICE: 50 hit points
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-18
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Non
ALIGNMENT: Neutral
SIZE: L (12' tall)
PSIONIC ABILITY: Nil Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: VIII/4,100

Any good-aligned magic-user of 14th-level or higher may construct a brass golem by crafting a large statue of brass and employing the following spells: enchant an item, continual light, protection from evil, and limited wish. The statue must be commissioned from a master craftsman for not less than 50,000 gp. Once it is completed, the process of preparation and enchantment requires at least two months to finish.

Upon its completion, the brass golem will appear as a large, handsome human figure with shining, brassy skin. Its dress is typically that of the Grecian epoch, and it constantly emits light equal to that of a light spell.

Brass golems never harm their creators, remaining faithful until destroyed. A brass golem attacks twice per round with a crude two-handed sword, striking as a 13 hit die monster. Whenever a hit is scored, small bursts of light equal to torchlight flash from the point of contact. Once every two rounds, the brass polem can increase its illumination so that it duplicates the sunburst effect of the wand of illumination, except that the golems sunburst affects only a 1" x 1" x 1" cube directly in front of it.

Weapons of +2 or greater enchantment are required to harm brass golems, and the only spell which can adversely affect one is continual darkness, which causes the golem to become rigid for one round, and negates its ability to produce the sunburst effect for 3 rounds. Note that a continual light spell will cure 4-40 points of damage sustained by the golem.

Brass golems are equal in strength to clay golems.

From Polyhedron #30.
 

Ummm, need to double check, but is this different from the brass golem in MM2? And if so, should we rename it to distinguish it?
 

Yeah. Sadly, the one in MMII should've been called "brass minotaur" as it had in previous editions, but alas, it changed names so now so must we.

How about "brass guardian" or "brass sentinel"?
 

Brass sentinel has a nice ring to it. We can put a note in that this used to be a brass golem.

HD and STR from the clay golem?
 

Status
Not open for further replies.
Remove ads

Top