Mortis said:
Absolutely - is that it done?
It looks like it. Next!
SHADOW GOLEM
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 6
MOVE: 9"
HIT DICE: 70 hit points
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 9-36
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Non
ALIGNMENT: Neutral
SIZE: L (16' tall)
PSIONIC ABILITY: Nil Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: IX/8750
Shadow golems can be constructed by illusionists of 14th-level or higher. The process entails the casting of the following spells into an specially-fashioned obsidian statue: continual darkness, summon shadow, shades, and alter reality. Construction of a shadow golem requires two months of time and 60,000 gp.
Shadow golems are slightly malevolent in their actions and will seek to twist the meaning of their masters wishes. Therefore, care must be used in giving instructions; simple commands (i.e. stop, go, kill, take, etc.) are far more likely to be carried out without incident than are complex chains of instructions.
When completed, a shadow golem appears as a huge human composed of dull black shadowy matter. Its eyes glow a wicked-looking red.
Shadow golems can be hit only by weapons of +3 or greater enchantment. Most spells do not affect them, but continual light inflicts 3-18 points of damage, and continual darkness repairs 1d6 points of damage to the golem per level of the caster. Note, however, that shadow golems avoid the light of the sun, for that will kill them after 3 rounds of continuous exposure.
In areas of shadow and darkness, shadow golems are virtually undetectable without magical aid, and they can surprise on 1-5 (ld6). They attack as 16+ hit die monsters, and each successful hit requires the victim to save vs. spells or lose 2 points of strength.
Any character whose strength is reduced to 0 in this manner becomes a shadow. Shadow golems are as strong as stone golems.
Originally appeared in Polyhedron #30.