Converting Monsters from Polyhedron Magazine

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Updated.

Skills: Survival 10, 5 more at 10 ranks
Bluff, Disguise, Listen, Search, Spot all seem like good choices

Feats: Track, Weapon Finesse (B), 2 more

Challenge Rating: 4? They seem weaker than a mummy at CR 5.

Treasure: Standard? (R,V look like standard to me)

Advancement: x
 

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Those skills seem fine.

Ability Focus (insatiable thirst), either Persuasive or Power Attack?

CR 4 is ok.

Advancement: 8-20 HD (Medium)

In the special advancement section, we can drop fire seeds (since it already has that). Give it sunbeam 1/day at 14 HD? DR improves at 14 HD? CL=HD always?
 

Updated.

How about Skill Focus (Survival) rather than Persuasive or Power Attack, to help keep them excellent trackers?

A scorched one is 5 to 6 feet tall and weighs x to x pounds.

Scorched ones speak x in a horse, cracked voice.

A scorched one can be created with a create undead spell cast by a xth-level spellcaster.
 

SF sounds good. 100-200 lb? the language they spoke in life (usually Common). Ummm, 15th level?
 


Ignan is a definitely good idea, and I can see Infernal, too. Why not add those two, as these things have the Int for the bonus languages?
 




Avenging Spirit
CLIMATE/TERRAIN: Crystal Springs
FREQUENCY: unique
ORGANIZATION: single
ACTIVITY CYCLE: hour of death (dusk)
INTELLIGENCE: high
TREASURE: Z
ALIGNMENT: Lawful Good
ARMOR CLASS: 0
MOVEMENT: 6, fly 12
HIT DICE: 10
THAC0: 14
NO. OF ATTACKS: 1 [Editor's note: No damage listed!]
SPECIAL ATTACKS: confusion, fear
SPECIAL DEFENSES: invisibility
SIZE: M (same as human 2 form)
MORALE: average
XP VALUE: 1,400

Avenging spirits are said to be the souls of murder victims whose assailants went unpunished in life. They are bound to a particular place, generally close to where they died. They may appear as far as a mile or two from the scene of their deaths for brief periods (a few minutes), but they can attack only when within 100 yards of their place of death.

As an avenging spirit, Sunshine's "duties" are two: to protect her family, and to avenge her own death (the town boys are now in their mid-20's). Ilmater has granted Sunshine an array of priest spells. With non-threatening strangers, she is likely to appear as a cascade of blonde hair, a disembodied voice singing sad, sweet songs, or occasionally as a swallow or kid goat. She will tease mortals with cantrips and use them with invisibility, ventriloquism, or entangle to have fun bedeviling them.

Combat: The avenging spirit will kill its enemies to have revenge or to protect its family. Its preferred method of destruction is the waterspout. The avenging spirit will appear in one or more of her forms to help strangers in need. She will use ESP and detect lie to determine the alignment and friendliness of any she meets. Anyone encountering an avenging spirit must make a saving throw vs spell or flee in terror for 2d12 rounds before recovering. There is a 50% chance that a fleeing victim will drop whatever he or she carries.

An avenging spirit is struck only by blessed or magical weapons. A priest may turn an avenging spirit as a specter.

Ecology: Avenging spirits do not eat, drink, nor breathe. They are undead.

Spells: animal friendship, entangle, speak with animals, heat metal, charm person, continual light, plant growth, detect lie, call woodland creatures, raise/lower water, control winds (specifically a waterspout, winds 55-72 mph), magic font, confusion, sunray, stonebirds*

* new spell

Stonebirds: (Alteration)

Level: 3rd
Range: special
Components: V, S
Duration: special,
Casting Time: 4
Area of Effect: 2d10 birds
Saving throw: none

When cast, this spell summons 2d10 birds, which are transformed into living stone. The birds are under the control of the caster and retain all of their avian abilities. Each stone bird is treated as a 1 HD creature with a THAC0 of 19. A stone bird has four hit points and inflicts 1d4 points of damage with each successful packing attack.

Stone birds can be directed to fly into a target. If the bird successfully strikes a target, it inflicts 2d8 points of damage and dies.

Birds remain in their stone form for 10 minutes per level of the caster, or until they are killed. At the end of the spell's duration, the birds are no longer under the caster's control.

Originally appeared in Polyhedron #91 (1994).
 

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