demiurge1138
Inventor of Super-Toast
Neat! You're right. Taking some out of the lich column and some from the demilich column should be pretty good.
Should we make this a template applied to a lich, like the demilich? Might save us some writing... I don't think this should be epic, unlike the demilich, but it should retain all the lich's abilities. In particular, I think it should still have the paralyzing touch and normal phylactery.
Size: Medium and Large liches become Diminutive demiliches, Huge liches become Small demiliches, Gargantuan liches become Medium demiliches, and Colossal liches become Large demiliches.
AC: The demilich retains the lich's +5 natural armor bonus and gains an insight bonus to AC equal to its Hit Dice, as well as probable size adjustment to AC (for example, +4 for its new Diminutive size for a previously Medium lich).
Attacks: The demilich gains an insight bonus equal to its Hit Dice as a bonus on its touch attacks.
Damage: The demilich gains an enhanced touch attack over that of its previous lich form (it now uses its entire flying skull to make the touch attack), including paralyzing touch. The demilich's touch attack uses negative energy to deal 10d6+20 points of damage to living creatures (no saving throw). Liches with other natural attacks lose them.
Trap the Soul (Su):
Fear Aura (Su):
Paralyzing Touch (Su):
Perfect Automatic Still Spell (Ex): A demilich can cast all the spells it knows without gestures.
Spell-Like Abilities: At will--astral projection, create greater undead, create undead, death knell, enervation, greater dispel magic, harm (usually used to heal itself), summon monster I-IX, telekinesis, weird; 2/day--greater planar ally. Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs are equal to 10 + demilich's HD + demilich's Charisma modifier.
Damage Reduction (Su): A demilich loses any previous damage reduction and instead has damage reduction 15/epic and bludgeoning. Vorpal weapons, no matter their enhancement bonus, ignore this damage reduction but do only half damage to a demilich (demiliches cannot be beheaded).
Immunities (Ex): Demiliches are immune to cold, electricity, polymorph, and mind-affecting attacks.
Magic Immunity (Ex): Demilichs are immune to all magical and supernatural effects, except as follows. A shatter spell affects a demilich as if it were a crystalline creature, but deals half the damage normally indicated. A dispel evil spell deals 3d6 points of damage (Fort save for half damage). Holy smite spells affect demiliches normally.
Phylactery Transference (Su): Headbands, belts, rings, cloaks, and other wearable items kept in close association with the demilich's phylactery tranfer all their benefits to the demilich no matter how far apart the demilich and the phylactery are located. The standard limits on types of items utilized simultaneously still apply.
Resistances (Ex): Demiliches have acid resistance 20, fire resistance 20, and sonic resistance 20.
Turn Resistance (Ex): A demilich has +20 turn resistance.
Abilities: A demilich gains +10 to Intelligence, Wisdom, and Charisma.
Skills: Demiliches receive a +20 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise, same as the lich (this overlaps with the previous racial bonus gained by the lich; it does not stack).
Epic Feats: Demiliches gain the feats Blinding Speed, Tenacious Magic, and Automatic Quicken Spell.