Converting Monsters from Polyhedron Magazine

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For determining ability scores, the closest creatures I can find are...

Mosslord (L, 20 HD): Str 33, Dex 12, Con 28, Int 15, Wis 18, Cha 19
Shambling Mound (L, 8 HD): Str 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9
Obliviax Mossling (D, 1 HD): Str 5, Dex 15, Con 14, Int 8, Wis 13, Cha 14
 

Well, we've got three versions here. Treat them as advanced versions plus a few tweaks?

For the base 2HD bog moss, maybe Str 12, Dex 7, Con 13, Int -, Cha 6, Wis 6? I went lowish on Dex since they don't move much; we could up that for the "advanced" versions.
 

Rather than give the larger ones high natural armor to account for the decent ACs, how about something along these same lines?

Airy (Ex): Since a plague brush is constantly turning over and its anatomy is made up of a (relatively) small amount of plant matter and lots of empty space, it is difficult to know where to attack the creature. Any melee or ranged attack with a piercing weapon directed at a plage brush has a 20% miss chance. The blow or missle may pass through the creature's body without harming it. Even a true seeing effect is useless for determining where and how to strike the creature.
 




Like so?

Thin on the Ground (Ex): Since a moss's anatomy is made up of a (relatively) small amount of plant matter and lots of empty space, it is difficult to know where to attack the creature. Any melee or ranged attack with a piercing weapon directed at a moss has a 20% miss chance. The blow or missle may pass through the creature's body without harming it. Even a true seeing effect is useless for determining where and how to strike the creature.
 


Added to Homebrews.

However, a thought just occurred to me. Would these work better as swarms of Fine plants? They already have many swarm traits: composed of numerous individual bits, a presumable space/reach of 10 ft., an attack based on surrounding others, and so on.
 

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