Cleon
Legend
Extend the stench radius to 30 feet and increase the duration?
Double the paralysis duration?
Increasing the radius is OK.
I'd like to make it 2d6+4 minutes for the stench and 2d4 rounds for the paralysis.
Liches have a +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks
Vampires have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks
Follow that trend and give the ghast lord the same bonuses as the lich?
I don't think they should be much better than a Vampire Spawn (+4 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot).
How about splitting the difference and giving them a +6 racial bonus, but in the SRD ghast's skills of Balance, Climb, Hide, Jump, Move Silently, Spot?
Ghastly Creature: Str +2, Dex +4, Int +2, Wis +4, Cha +6
Vampire: Str +6, Dex +4, Int +2, Wis +2, Cha +4
Vampire Lord: As vampire, plus Str +6, Dex +4, Int +2, Wis +2, Cha +4
So maybe Str +6, Dex +8, Int +2, Wis +6, Cha +6? I don't really think they should be stronger than a vampire or smarter than a lich.
The SRD Ghast's modifiers are Str +6, Dex +6, Int +2, Wis +4, Cha +6 which is already pretty good. We could just give them that, although I'd be tempted to boost the Strength to +8.
Add some DR? Since vamps have /silver, maybe /cold iron?
Boost turn resistance to +4?
I'd leave them without DR, but increase the turn resistance to +4.