demiurge1138
Inventor of Super-Toast
I like possessing frenzy. Steal breath like a breathdrinker I don't like, but if they stole the dying breath of their victims to gain death knell or a negative level, I'd be all over that.
or frenzied berzerker: must attack, +6 Str, -4AC, extra attack (with all at -2), 2 nonlethal damage per round?Blood Frenzy (Ex): If a stonecrown ogre takes damage from an attack, spell, trap, or any other source, it must make a successful Will save (DC 10 + points of damage suffered since its last action) at the start of its next action or enter a blood frenzy. While in a blood frenzy, the ogre
must attempt to attack the most recent creature or object to damage it; if that is not possible, it must attempt to attack the nearest creature instead. In addition, it gains a single extra attack each round at its highest bonus when making a full attack. The blood frenzy lasts until either the ogre or its opponent is dead, after which the stonecrown ogre is fatigued.
To end the frenzy before its duration expires, the stonecrown ogre may attempt a DC 20 Will save once per round as a free action. Success ends the frenzy immediately; failure means it continues.
Good point, I'll agree to that.If the possession is Cha based, I'd rather average those Charisma and Dexterity scores, so we have 16s in both.