Shade
Monster Junkie
"Mullonga often attempts to insinuate herself into a company of wanderers, using illusions to cast herself as a mage lost in the mists." suggests a disguise self type ability.
I assumed she'd use her spells for that. That said, I'm not opposed to a disguise self SLA.
Then there's the "Mullonga thrives on fear" and her trying to sow false information "to create fear in the wanderers—fear she can later use in dreams".
So, she's somehow able to extract power from the afraid and use it to work some kind of dream magic.
Interesting. Maybe all her spells are treated as empowered if she is within 30 feet of a creature suffering from a fear condition? It improves to maximized if x or more/the condition is panicked or greater?
Finally, there's mention of her creating "dream scapes" and "Mullonga controls the Ghettoes in the City of Nod. The shifting streets of this roving neighborhood are an extension of the witch. See the rules book for more information."
So, she cam reshape the terrain of her "nightmare land" and might be aware of what's going on in it? Possible can create objects in the dreamscape as well.
Maybe allows for effects resembling guards and wards, hallucinatory terrain and shadow conjuration?
And don't forget maze.
