Cleon
Legend
Oh, right, I forgot all about the chainless ones.
I guess we could make it a "mini-template".
How's this:
Kyton, Chainless
A naked figure who's entire body is covered with welts and scars as if every inch of its skin had been bound with shackles.
A kyton can have all its chains removed, leaving only the manlike devil inside. The chain devil must either be helpless or totally cooperative for this procedure to take place. Most chainless kytons are prisoners who have been disarmed by their captors, but there are rumours kytons are sometimes stripped of their chains to become infiltrators masquerading as humanoids.
Creating a Chainless Kyton
"Chainless kyton" is an acquired template that can be added to any chain devil (referred to hereafter as the base creature).
Unlike most templates, chainless kyton is a temporary condition that is removed as soon as the kyton regains its chains.
A chainless kyton uses all the base creature's statistics and special abilities except as noted here.
Attack: A chainless kyton retains all the base creature's weapon proficiencies and gains a standard unarmed strike attack. Most chainless kytons lack any weapons so can only pummel opponents with their unarmed strike.
Full Attack: A chainless kyton can make iterative attacks with its unarmed strike attack.
Damage: A chainless kyton's unarmed strike does 1d3 nonlethal damage.
Special Attacks: A chainless kyton retains all the special attacks of the base creature. However, it is normally unable to use its dancing chains ability since there are unlikely to be chains for it to animate.
Challenge Rating: Same as the base creature minus 2.
Sample Chainless Kyton
The following sample creature has gained the chainless kyton template.
Chainless Kyton
Medium Outsider (Evil, Extraplanar, Lawful)
Hit Dice: 8d8+16 (52 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Base Attack/Grapple: +8/+10
Attack: Unarmed strike +10 melee (1d3+2 nonlethal)
Full Attack: Unarmed strike +10/+5 melee (1d3+2 nonlethal)
Space/Reach: 5 ft./5 ft. (10 ft. with chains)
Special Attacks: Dancing chains, unnerving gaze
Special Qualities: Damage reduction 5/silver or good, darkvision 60 ft., immunity to cold, regeneration 2, spell resistance 18
Saves: Fort +8, Ref +8, Will +6
Abilities: Str 15, Dex 15, Con 15, Int 6, Wis 10, Cha 12
Skills: Climb +13, Craft (blacksmithing) +17, Escape Artist +13, Intimidate +12, Listen +13, Spot +13, Use Rope +2 (+4 with bindings)
Feats: Alertness, Improved Critical (chain), Improved Initiative
Environment: A lawful evil-aligned plane
Organization: Solitary, gang (2-4), band (6-10), or mob (11-20)
Challenge Rating: 4
Treasure: Standard
Alignment: Always lawful evil
Advancement: 9-16 HD (Medium)
Level Adjustment: +6
Kytons are humanlike devils, wrapped in chains instead of clothing. A chain devil is 6 feet tall and weighs about 240 pounds without its chains.
Chain devils speak Infernal and Common.
Combat
A chainless kyton’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Dancing Chains (Su): A chain devil’s most awesome attack is its ability to control up to four chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a chain devil can increase these chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the devil itself. If a chain is in another creature’s possession, the creature can attempt a DC 15 Will save to break the chain devil’s power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature’s possession. The save DC is Charisma-based.
A chain devil can climb chains it controls at its normal speed without making Climb checks.
Unnerving Gaze (Su): Range 30 ft., Will DC 15 negates. A chain devil can make its face resemble one of an opponent’s departed loved ones or bitter enemies. Those who fail their saves take a -2 penalty on attack rolls for 1d3 rounds. The save DC is Charisma-based.
Regeneration (Ex): Chain devils take normal damage from silvered weapons, good-aligned weapons, and spells or effects with the good descriptor. A chain devil that loses a piece of its body regrows it in 2d6×10 minutes. Holding the severed member against the stump enables it to reattach instantly.
Skills: Chain devils have a +8 racial bonus on Craft checks involving metalwork.
Originally appeared in Tales from the Infinite Staircase (1999)
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