Lesser Kyton Working Draft
Kyton, Lesser
Medium Outsider (Evil, Extraplanar, Lawful)
Hit Dice: 4d8+4 (22 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 18 (+1 Dex, +7 natural), touch 11, flat-footed 17
Base Attack/Grapple: +4/+4
Attack: Chain +4 melee (2d4)
Full Attack: 2 chains +4 melee (2d4)
Space/Reach: 5 ft./5 ft. (10 ft. with chains)
Special Attacks: Dancing chains, unnerving gaze
Special Qualities: Damage reduction 5/silver or good, darkvision 60 ft., immunity to cold, regeneration 2, spell resistance 13
Saves: Fort +5, Ref +5, Will +4
Abilities: Str 11, Dex 13, Con 13, Int 6, Wis 10, Cha 10
Skills: Craft (any two) +5, Intimidate +7, Listen +9, Profession (any one) +10, Spot +9
Feats: Alertness, Skill Focus (Profession)
Environment: Nine Hells of Baator
Organization: Solitary, gang (2-4), band (6-10), or mob (11-20)
Challenge Rating: 3
Treasure: Standard
Alignment: Always lawful evil
Advancement: 5-8 HD (Medium)
Level Adjustment: +5
A man-shaped form entirely covered in chains whose metal links appear to move around its body by themselves. Every chain is tipped by an unpleasant-looking tool or weapon, some are hooks, knives or spiked spheres, but others are unrecognizably strange devices.
Lesser kytons are members of the same chain devil race as the standard kytons who adventurers are familiar with, but they are weaker beings equivalent to commoners in kyton society. They almost never leave the Nine Hells but are numerous on that plane, living as workers and craftsdevils in kyton settlements under the supervision of a police force made up of standard kytons. Lesser kytons appear to be identical to standard kytons - humanoid devils dressed in chains - although another chain devil can distinguish the difference at a glance.
A lesser kyton is 6 feet tall and weighs about 300 pounds, chains included.
Chain devils speak Common and Infernal.
COMBAT
A lesser chain devil attacks by flailing away with the spiked chains that serve as its clothing, armor, and weapons.
A lesser chain devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Dancing Chains (Su): A lesser chain devil’s most awesome attack is its ability to control up to two chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a chain devil can increase these chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the devil itself. If a chain is in another creature’s possession, the creature can attempt a DC 12 Will save to break the chain devil’s power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature’s possession. The save DC is Charisma-based.
A chain devil can climb chains it controls at its normal speed without making Climb checks.
Unnerving Gaze (Su): Range 20 ft., Will DC 12 negates. A chain devil can make its face resemble one of an opponent’s departed loved ones or bitter enemies. Those who fail their saves take a -2 penalty on attack rolls for 1d3 rounds. The save DC is Charisma-based.
Regeneration (Ex): Chain devils take normal damage from silvered weapons, good-aligned weapons, and spells or effects with the good descriptor. A chain devil that loses a piece of its body regrows it in 2d6×10 minutes. Holding the severed member against the stump enables it to reattach instantly.
Skills: Chain devils have a +8 racial bonus on Craft checks involving metalwork.
Originally appeared in Tales From the Infinite Staircase (1998).