Converting monsters from the second edition Monstrous Compendiums

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Shade

Monster Junkie
While acquiring a skill, the sea hermit must refrain from movement, combat, spellcasting, skill use, or any other fairly demanding physical or mental task during the rest period. If interrupted, each interruption adds 1 hour to the total amount of time needed to acquire a skill.

So, a Will save for the victim to resist? We could also use an Intimidate check to extract the information.
 

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BOZ

Creature Cataloguer
not sure how - it's not like the hermit is forcing the victim to tell him what he knows; this stuff is coming straight from one mind to another. kind of like how you learn skills in the Matrix movies. ;)
 

Shade

Monster Junkie
Let's just make it automatic, then. Learning a skill is generally easier than a spell, anyway. I mean, all you need for skills is a skill point, whereas a spell requires a specific caster level, ability score, etc.
 

BOZ

Creature Cataloguer
here is what i have on that currently:

Acquire Skills (Ex): A sea hermit can acquire skills known by a creature it has studied. A victim must be alive, or dead for no more than 1 week for a sea hermit to be able to extract what it needs. For every 8 hours spent studying a victim (or 24 hours for a dead victim), a sea hermit permanently gains all of the creature's ranks in a single skill (but not racial or ability score bonuses to the skill modifier) though it cannot exceed the maximum ranks that the sea hermit's Hit Dice would normally allow. This skill becomes a class skill for the sea hermit, and it may buy more ranks in the skill if the new ranks do not cause it to exceed the maximum ranks in the skill. While acquiring a skill, the sea hermit must refrain from movement, combat, spellcasting, skill use, or any other fairly demanding physical or mental task during the rest period. If interrupted, each interruption adds 1 hour to the total amount of time needed to acquire a skill.
 


BOZ

Creature Cataloguer
OK, i think we need to come up with a sort of "non-magical item" type description for the shell. after all, if the sea hermit is killed, it makes an excellent (if not exactly portable) shelter. here are some bits we can use to write that up:


Surprisingly, the shell is indeed large enough, a majestic form spiraling upward into a small tower roughly 20 feet in diameter at the base and rising 30 feet high. The shell is usually white with deep blue and red markings.

"the shell is too thick and well armored to break through during the fast-paced action of combat."

"A rumor persists that a wizard has one of these great shells enchanted to act like Daern's instant fortress."

"This majestic structure is it squat, conical shell. It is approximately 20 feet across at its base (60 feet in circumference) and spirals upward 30 feet to a final room only 10 feet in diameter. In some areas, the overlapping spirals bend some of the ceilings, making the overall architecture lack the hard edges and corners to which most races are accustomed. In areas of sharp upward slope, the sea hermit has formed a polished stairway from the shell's glossy mother-of-pearl interior. The effect is quite beautiful.

The first 40 feet of the shell, as it wraps around the first curve, is where the sea hermit in its natural form fits. When posing as a humanoid, this portion is cluttered with driftwood and minor implements, suggesting a craft workshop or junk storage area. Past this, the shell has been reshaped to form archways, stairs, and rooms, including a laboratory and cells for prisoners. A few secret door, may tie installed, perhaps some ending in traps for overcurious guests; those often involve spring-loaded tridents tipped with the poison of an exotic fish (THAC0 11, inflicting 1d10+4d8 points of damage; a successful saving throw vs. poison reduces damage to 1d10+2d8 points)."
 

Shade

Monster Junkie
Hmmm...couldn't we just make it a section called "Sea Hermit Lair" and just leave it as mostly flavor text? It seems just a tad too big to really write it up as an item. I suppose it most closely resembles a ship if it were an actual item.
 

BOZ

Creature Cataloguer
well, it is unique. sure, it could be mostly flavor text, but it has a few uses that we wouldn't want to dismiss out of hand. :)
 

Mortis

First Post
Shade said:
Hmmm...couldn't we just make it a section called "Sea Hermit Lair" and just leave it as mostly flavor text? It seems just a tad too big to really write it up as an item. I suppose it most closely resembles a ship if it were an actual item.
I'm with Shade on this, leave it as flavor text.

BOZ said:
A few secret door, may tie installed,
Scan corpse?

Regards
Mortis
 


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