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Converting monsters from the second edition Monstrous Compendiums

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Mortis said:
Surely that should be:
Str 19, Dex 10, Con 12, Int 7, Wis 11, Cha 6 ;)

Wouldn't that be Str 19, Dex 10, Con 12, Int 7, Wis 13, Cha 6? ;)

Aspect of BOZ said:
They may not work perfectly with the standard array. The flavor text did say that adults have Con scores of 16-18. their Int was from 8-10, so if we need to take a penalty there (I would make Int no lower than 9), we can do that. I think we wanted to avoid a Cha penalty since they are Clerics by preference, which probably has something to do with where the Dex penalty came in. I'm fine with say Cha 9 and Dex 10 or so.

I just looked at the orc entry in the 2E MM. I'm thinking that since they had no Con modifier listed or implied, the ondonti may need one to explain their suggested high Con scores.
 

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well, we could keep them with (say) a Con of 12 (not a Cha of 6, please!) and give them a super bonus vs. disease, poison, and the like. i think 2E dwarves used to get something like that.
 

Or, since we are already dealing with unbalanced stats, how about a +2 (or even +4) to Con?

How about this?

Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8
+6 Strength, +2 Constitution, -2 Intelligence, +2 Wisdom

Giving us:
Str 19, Dex 11, Con 14, Int 8, Wis 11, Cha 8

Keep in mind this is just the stat block for a sample 1st-level warrior. A cleric would obviously rearrange the array to better serve Wis and Cha.
 




mostly done with the stat blocks, and will update in homebrews when i get the chance.

Special Qualities: (darkvision or low-light vision?), spell-like abilities
Skills: 4
Suggested Skills: Concentration 1, Diplomacy 1, Escape Artist 1, Hide 1, Knowledge (religion) 1, Profession (farmer) 2, Sense Motive 1. (other skills to consider, perhaps: Craft, Handle Animal, Listen, Spot, Use Rope)
Feats: 1
Suggested Feats: Great Fortitude, Iron Will, Negotiator, Skill Focus (Profession [farmer]), or Stealthy
 

Aspect of BOZ said:
Special Qualities: (darkvision or low-light vision?), spell-like abilities
Skills: 4
Suggested Skills: Concentration 1, Diplomacy 1, Escape Artist 1, Hide 1, Knowledge (religion) 1, Profession (farmer) 2, Sense Motive 1. (other skills to consider, perhaps: Craft, Handle Animal, Listen, Spot, Use Rope)
Feats: 1
Suggested Feats: Great Fortitude, Iron Will, Negotiator, Skill Focus (Profession [farmer]), or Stealthy

Low-light vision seems to make more sense for their lifestyle.

I think I like Iron Will the best for the feats...they seem stubbornly determined to be pacifists. :lol:
 



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