CR 1/2.
Sanctuary DC 10.
Updating the Ondonti as Characters section:
ONDONTI AS CHARACTERS
Ondonti leaders tend to be clerics. Ondonti clerics worship Eldath. An ondonti cleric has access to two of the following domains: Family, Good, Plant, Protection, and Water (favored weapon: net).
Ondonti possess the following racial traits.
- +6 Strength, +2 Constitution, -2 Intelligence, +2 Wisdom.
- An ondonti's base land speed is 30 feet.
- Low-light vision.
- Special Qualities (see above): spell-like abilities
- Immunity to charm spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (*Not reflected in the saving throw modifiers given here.)
- +2 racial bonus on saving throws against disease and poison. (*Not reflected in the saving throw modifiers given here.)
- Automatic Languages: Common, Orc (?). Bonus Languages: ? (Orcs have Dwarven, Giant, Gnoll, Goblin, Undercommon).
- Favored Class: Cleric.
- Level Adjustment: +2
The ondonti warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
So, for bonus languages, should we stick with orc standards, or swap out Gnoll and Goblin for friendlier races like Elf, Halfling, or Gnome?
What should we do with Organization?