Shade
Monster Junkie
I think the arrow swarm ability alone warrants CR 1.
Kercpa Characters
A kercpa character exchanges its 1 HD of monstrous humanoid for its first class level, so a 1st-level kercpa rogue has a d6 Hit Die, a +0 base attack bonus, the base save bonuses of a rogue, and the rogue's skill points and class skills.
Kercpa have the following racial traits.
LA Breakdown:
-1 for size
+1 for climb speed
+1 for natural armor
+1 for three or more racial bonuses on skill checks
+1 for unbalanced ability scores

Kercpa Characters
A kercpa character exchanges its 1 HD of monstrous humanoid for its first class level, so a 1st-level kercpa rogue has a d6 Hit Die, a +0 base attack bonus, the base save bonuses of a rogue, and the rogue's skill points and class skills.
Kercpa have the following racial traits.
- -4 Strength, +8 Dexterity, +4 Constitution, +2 Wisdom, -2 Charisma.
- Tiny size. +2 size bonus to Armor Class, +2 size bonus on attack rolls, +8 size bonus on Hide checks, -8 penalty on grapple checks, lifting and carrying limits are ? of those of Medium characters.
- Monstrous Humanoid: As monstrous humanoids, kercpas are proficient with all simple weapons, but they have no proficiency with any armor or shield.
- A kercpa's base land speed is 20 feet. A kercpa has a climb speed of 40 feet.
- Darkvision out to 60 feet.
- Special Attacks (see above): Arrow swarm.
- Special Qualities (see above): Camouflage.
- +2 racial bonus on all saving throws
- +1 or +2 morale bonus on attack rolls when adjacent to an allied elf?
- Racial Skills: Kercpas have a +8 racial bonus on Climb checks. A kercpa can always choose to take 10 on Climb checks, even if rushed or threatened. A kercpa uses its Dexterity modifier instead of its Strength modifier for Climb checks. A kercpa has a +4 bonus on Listen and Spot checks. *A kercpa has a +4 racial bonus on Hide and Move Silently checks when in forested areas.
- Racial Feats: A kercpa receives Deflect Arrows as a bonus feat and can use its Deflect Arrows feat twice per round.
- Automatic Languages: Elven, Kercpa, Sylvan, and Treant. Bonus Languages: Common, (others?).
- Favored Class: Ranger (?).
- Level Adjustment: +3.
LA Breakdown:
-1 for size
+1 for climb speed
+1 for natural armor
+1 for three or more racial bonuses on skill checks
+1 for unbalanced ability scores
Last edited: