Converting monsters from the second edition Monstrous Compendiums

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I think the arrow swarm ability alone warrants CR 1. ;)

Kercpa Characters

A kercpa character exchanges its 1 HD of monstrous humanoid for its first class level, so a 1st-level kercpa rogue has a d6 Hit Die, a +0 base attack bonus, the base save bonuses of a rogue, and the rogue's skill points and class skills.

Kercpa have the following racial traits.

  • -4 Strength, +8 Dexterity, +4 Constitution, +2 Wisdom, -2 Charisma.
  • Tiny size. +2 size bonus to Armor Class, +2 size bonus on attack rolls, +8 size bonus on Hide checks, -8 penalty on grapple checks, lifting and carrying limits are ? of those of Medium characters.
  • Monstrous Humanoid: As monstrous humanoids, kercpas are proficient with all simple weapons, but they have no proficiency with any armor or shield.
  • A kercpa's base land speed is 20 feet. A kercpa has a climb speed of 40 feet.
  • Darkvision out to 60 feet.
  • Special Attacks (see above): Arrow swarm.
  • Special Qualities (see above): Camouflage.
  • +2 racial bonus on all saving throws
  • +1 or +2 morale bonus on attack rolls when adjacent to an allied elf?
  • Racial Skills: Kercpas have a +8 racial bonus on Climb checks. A kercpa can always choose to take 10 on Climb checks, even if rushed or threatened. A kercpa uses its Dexterity modifier instead of its Strength modifier for Climb checks. A kercpa has a +4 bonus on Listen and Spot checks. *A kercpa has a +4 racial bonus on Hide and Move Silently checks when in forested areas.
  • Racial Feats: A kercpa receives Deflect Arrows as a bonus feat and can use its Deflect Arrows feat twice per round.
  • Automatic Languages: Elven, Kercpa, Sylvan, and Treant. Bonus Languages: Common, (others?).
  • Favored Class: Ranger (?).
  • Level Adjustment: +3.

LA Breakdown:
-1 for size
+1 for climb speed
+1 for natural armor
+1 for three or more racial bonuses on skill checks
+1 for unbalanced ability scores
 
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that all sounds pretty good. :) updating in homebrews for another look... check to see how everything fits in together.
 

We still need to resolve this:

+1 or +2 morale bonus on attack rolls when adjacent to an allied elf?

How about this:

Sylvan Bond (Ex): Kercpas have long fought alongside elves, and train in special tactics with them from a young age. A kercpa gains a +1 morale bonus on attack rolls when adjacent to an allied elf.

Add the +2 racial bonus on all saving throws to the stat block.
 


i went with 20 for the Spot check to notice a village. not too high is that? i wouldn't have a problem lowering it to 15 but any lower than that is no challenge.

updating in homebrews yet again...
 

20 might be a little high for something as big as a village (albeit a village of Tiny beings). I'd drop it to 15.

After looking through the Homebrews writeup again, I think they're finished.
 


Wow, that looks great. LA+3 :confused: Whoa...

Only minor correction - Unless the conversions changed from 3e to 3.5e - is the land speed should be 30. MM4 MV9 Climb 15 translates to 30 & 40 (9x2.5 =22.5 per conversion round up to nearest 10 is 30).

I would disagree about the spot DC, those villages are supposed to be difficult to find according to the original write-up. DC 15 translates to a 25% success rate in an untrained observer.

Once again great job guys!!! :D
 


GrayLinnorm said:
If you're finished with these guys, I would love to see the sea hermit (from Monstrous Compendium Annual 4) converted. Please?

those are the things with a mobile fortress on their backs aren't they?

LegacyKing said:
Wow, that looks great. LA+3 :confused: Whoa...

they do have a lot of neat abilities... and a high level kercpa could get pretty scary! :uhoh:

LegacyKing said:
Only minor correction - Unless the conversions changed from 3e to 3.5e - is the land speed should be 30. MM4 MV9 Climb 15 translates to 30 & 40 (9x2.5 =22.5 per conversion round up to nearest 10 is 30).

the guidelines are great, but weren't meant to be followed religously. ;)

LegacyKing said:
I would disagree about the spot DC, those villages are supposed to be difficult to find according to the original write-up. DC 15 translates to a 25% success rate in an untrained observer.

i'm going to have to go with my instinct and agree with you there. higher than DC 15 seems logical. back to 20?

LegacyKing said:
Once again great job guys!!! :D

thanks. :)

Shade said:
I think BOZ still owes someone the viruses from one of the MCs first.

i was never able to find those...
 

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