Converting monsters from the second edition Monstrous Compendiums

Status
Not open for further replies.

log in or register to remove this ad

Let's go 18-20 on the augmented critical.

Suggested Feats: Empower Spell, Eschew Material Components, Maximize Spell, Weapon Focus (pincer)

Suggested Skills: Bluff, Concentration, Diplomacy, Disguise, Knowledge (arcana), Listen, Spellcraft, Spot

Skills: A sea hermit has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
 


Any aquatic sounds good.

Add threat range and crit multiplier to attack lines.

30 tons like the siege crab?

CR 12?

Spell resistance 23?
 


A sea hermit can speak Aquan, Common... ("The sea hermit can speak several languages, including the common tongue. It can also communicate with most intelligent sea-dwelling creatures.")

Aquan and Common should cover it. It can always steal languages via the Speak Languages skill, too.

"Alternate Form (Su): A sea hermit can assume any form of (Large size or smaller?) as a standard action"

I can't remember why we limited it to Large...I'm fine with it, though.
 

so that it could always fit inside the shell and move around?

updating for one last push!
 
Last edited:




Status
Not open for further replies.
Remove ads

Top